south of the circle remind of red lantern When long darkthe three share a winter setting and a painterly art style. Unfortunately, when it comes to gameplay, south of the circle It’s less of a game than a passive movie. Do you know walking simulator games? this is one of them.
Set off in Cold War-era Antarctica, Peter awakens an injured pilot. Here we do a sort of tutorial where you learn things like different “choices” or “reactions” that make up most of slim gameplay. Unstable red dot bubble (panic, confusion, concern), pulsating blue bubble (caring, honest, open), blue square bubble (positive, assertive, strong), small purple dot bubble (negative, shy, discouraged ), sunny bubbles (enthusiasm, interest, curiosity). You went out into the snow to get help (because your buddy broke his leg in the crash), hold the joystick upwards to move.
As he walks, drives, and enters buildings, Peter has flashbacks to the past. The transition between past and present is very smooth and he is one of my favorites in this game. An example is now transitioning to burning his hands in a hot kettle in the past after he was injured by an electric shock, just like now, fumbling with radio dials, moving around a bit, and so on. We can interact. The past, however, consists mostly of interactive cutscenes.
When it comes to cutscenes, I think the voice acting, music, and overall story are well done and entertaining, while the graphics are stylish and impressive, but often distracting. make it realistic, but very clumsy. There are many things that sink into the ground like they are made of quicksand and hands that go through your feet. It can really take you out of the moment, like when Peter and Clara are supposed to be holding hands while taking a romantic stroll but end up putting their wrists together. When they do, they contort their limbs as they hold the papers. Realizing this leads me to look for more examples instead of paying attention to stories. This story desperately wants to hear it and press x to make him react to only one option when it could have played naturally without user input.
If you are interested, south of the circle A game worth playing at least once. But while you can tell it’s made with heart, he feels one in an artistic game trying to look deep. Except for a few south of the circle I went blank, wondering how it could have been more meaty. And because it’s essentially a movie with very little gameplay, it’s also a bit more expensive.