If you’ve never played a Quantic Dream game, you’re good to go. But for those of us who have been crazy about these hype, the game is daunting that David Cage sticks to whatever he wants to do next and has little space. Interactive expressions that can be a enveloping experience like. That’s probably why Heavy Rain’s “Jason” scene inspires such nostalgic memories.
This is a scene where you lost a child, so you shouldn’t really do that. But the way it works is for you to control the father of a missing boy called Jason and press the “X” to call “Jason” and walk through a packed mall. The reason it’s ultimately a bit comical is that you can just spam the button and the character will roam like a mappet barking “Jason!”. With various intonations.
Take a look: In the old days you had to make your own entertainment.
Cat-em-up Stray is currently creating headlines for all good reasons. Part of its functionality is the ability to make famous animal calls at the push of a button. So now I have a mod. Of course called Jason (Opens in a new tab)And guess what it does (exaggerated)Thank you, IGN (Opens in a new tab)).
Yes, you can also barrel around the belted dystopia of “Jason” in different shades, as you can see above.
Gibrietas, the creator of mods, explains:
One of the best summaries of the Quantic Dream games I’ve ever read.