My first death I’m at a loss It was a quick and sharp punch into the intestines. My soft, loose body was overwhelmed by the swarm of vicious creatures running through the swarm. The screen flashed red and I was prompted to “retry”, but the message was clear. You died. When this happened for the first time, I stuck to the belief that the main character of my little kitten was just unconscious. Sure, I thought this adorable game wouldn’t really kill me. In the end, my delusion was shattered. These creatures, Zurks, evolved from experimental bacteria and learned to eat everything, including metals. I glanced at Oni, my real-life orange boy who was yelling at me throughout this sequence of events, attracted by sound effects and enthusiastic Zurks. Welcome to “play” I’m at a loss With a cat. “
I’m at a loss It’s not just an adventure RPG. A psychological warfare created for people who love cats. Especially if you are growing up and looking. Homeward bound.. It’s not exactly the same premise, but it’s the same emotional pain of tension as seeing a sweet animal bravely confront a dangerous situation. (Thanks for your service as Sassy, Sally field.. ) I am reluctantly aware of the fact that the constant presence of the demon, a gentle little coward who does not last for five minutes outside, informs me of my perception. I’m at a lossProtagonist; I suspect that many cat owners — blessing toxoplasmosis — will form a similar connection. Most people don’t like to see animals hurt, so there is a momentary sense of emotional and psychological investment compounded by the default instinct to protect the baby.
The game begins with a family of cats living in the lush sun-lit ruins. I’m a little orange guy and life is good — full of playing, sleeping and exploring. A short tutorial area where you can play with the realistic movements and vocalizations of cats. I’m at a loss Most of the time, it’s a simple platform game with some puzzles. Instead of combat, the focus is on cat-like abilities to sneak, avoid, and escape. My peaceful existence collapses when I miss jumping off the pipes of everyday life and realize that I’m plunging towards ruin. When I disappear into the darkness, my loved ones are helplessly watching. I land in a crumpled but unbroken mountain in a forgotten city’s littered intestines. There is no grass or light. I’m alone, and it’s devastating.
I’m at a lossThe premise of is simple. Either go home or try and die. (Sometimes it’s literal, sometimes it tastes.) In Dead City, you’ll make friends with a flying drone called the B12. This drone gives you a cat-sized backpack to help charge your battery and store important items (thanks to unspecified technology, you can dematerialize objects such as B12 bottles and memos and recreate them on demand. increase). It also helps you hack simple door panels to communicate with others. We meet the robot community, the “companies” who served the once extinct humans, and continue to move like humans. Among them are a minority of outsiders who believe in the myth of the blue sky. Immediately, my little personal goal of escaping folds into a bigger story about survival in a police state, under a conspiracy veil about whether the “outside” exists. Besides Zouk, there are police officers, dangerous sections of cat parkour, ominous organic growth throughout the city, and strange new horrors of sewers.
If you’ve seen cats, the movements are pretty familiar. An acrobatic jump from perch to perch, a low crawl that rocks your butt, and a few opportunities for backward-looking yogurt and hiss. There are several places to sleep comfortably, such as the belly of a warm robot. It’s so much fun to rub the feet of a stranger and see the little face screen flip the heart accordingly. You can push things off the shelves, scratch doors, put things in your mouth, and trip over unprotected robots. The cat-likeness inherent in my actions is a constant joy and feeds back to my little man’s unwavering dedication to safety, just as Sauron monitors every corner of the danger.
For me as a human, there are some running gauntlets that have to escape from the upset waves of Zurks, but a voice without repentance about his little pixelated doppelganger and the chittering creatures that surround it. It’s the best movie time for the demons who are raising. I’m playing on a PC with a Nintendo Switch Pro controller. This loses the PlayStation rumble feature for throating and squeaking, but on the other hand, it may not always require you to remove Oni from your hand.
of I’m at a loss, Like the idea of a real cat, there is no choice but to go up.The city is organized as a vertical dystopia — a sci-fi concept that is widespread in pop culture JG Ballard To Tengen Toppa Gurren Lagann.. The bottom is poor and deprived of rights, but the people living in the top are in the consumerist bougie haze. Anyone who controls lives at the top. Later, I found a metro map depicting Lower Town, Upper Town (“Midtown”), and the top exit. The impact of cyberpunk is clear. Neon signNarrow alleys, and incredibly dense, unplanned buildings Kowloon Walled City..from Tonglau-Style Nagaya Ubiquitous Fly posting With a local 8-digit phone number, there’s an undeniable Hong Kong feeling here. This is not surprising given the following: I’m at a lossThe tentative title is “HK Project”. (The Blue Twelve website continues to use the domain hk-devblog.com).
Run by inertia I’m at a loss Believe in both this Hong Kong identity and the author, Small daily resistance Against the crackdown of the nation, and The importance of art in a “desperate situation”. These are not unique to Hong Kong. Resistance art in particular has been a central part of political expression for centuries.City struggle to maintain autonomy within that range Status of special administrative regions Under the Chinese government Inspired people all over the world With that “Become water” protest tactics Repel the police tear gas and act as one. For several years, Hong Kong police atrocities have been a common motif in international news, but in the end, student protesters and representatives of resistance were publicly persecuted, accused and imprisoned.When you arrive in Midtown I’m at a lossSeeing civilian robots plagued by “peacekeeper” police officers, these threads all come together. My kneeling expectation is some kind of dramatic confrontation with pigs, I’m at a loss It’s not such a game — it’s about being small, invisible, and staying alive.
I assumed until the credit was rolled back I’m at a loss Made by a developer in Hong Kong. (I don’t want to know as much about the game as possible before playing it.) So I was surprised to learn that BlueTwelve Studio is French and run by a mysterious duo in Montpellier.Apparently, this early Hong Kong-centric branding created a general enough misunderstanding made by the studio. FAQ style posts Explain its origin and inspiration.
The developers said they needed their own dystopian flavor, but if Western cyberpunk relies on such a fixed and unique set of East Asian visuals, do it altogether. Is difficult.This is not saying that I’m at a loss Failed to create an exciting and friendly world — BlueTwelve’s tribute to Hong Kong has been well implemented and full of details. But I wonder when the gaming industry will give the same kind of Annapurna level attention to projects done by real Hongkongers who evoke Hong Kong’s identity in a deeper and more personal way ().Like currently under development Will name).
Thankfully I’m at a lossThe uniqueness of is independent of cyberpunk settings. I’ve written more about this before, but cyberpunk is almost exhausted as a means of criticism and is often used to convey instantly recognizable ideas for modern dystopia. .. Frankly, Blue Twelve was able to set this up as a Victorian steampunk slum, but it still had the same effect. There is constant consideration and concern for our little orange friends. The game’s most expressive setting is hidden behind the dull gray walls of the city — a charming and devastated residential interior with CRT monitors, portable radios, and 1970s orange and green shades. .. This gives the game an unspecified future setting a sense of coveted temporal depth.My favorite scene is Nam June Paik Style A jumble of old television tuned to a sparkling starry sky — a chaotic altar to technology with a strange spiritual sensation.
Finally, we reach mortality and consequences — a dire necessity that all pet owners fear. Finally there is a bittersweet reversal of this concept, and with an inevitable farewell (no, that’s not what you think), I try to hug the demon. The demon twists himself from the display of human emotions in my grotesque moderin. I’m at a loss It ends with a vague but hopeful note. I felt it wasn’t immediately acceptable to me. He is a trivial person who dislikes ambiguity when it comes to cute animals. After crediting, it takes me a second to gather my thoughts and mentally free up the role of “cat guardian”. I noticed that I drank deeply from Kitty’s Kool-Aid well, and I do it again.
I’m at a loss It doesn’t do anything new. But by strategically manipulating my love for cats, I can give a deep and sentimental window to my relationship with my first cat, the demon.I started projecting him to the protagonist from the beginning, and his constant presence when I played brought a strange meta-experience. I’m at a lossEmotional design. This is a journey that is significantly different from caring for a character in a typical role-playing game. Character quirks and adorable traits need to be learned over time through dialogue, gameplay, and storytelling.Every detail I’m at a loss It reminded me of the limited time with both the on-screen companion and the off-screen companion. When the game was over, I reached out to the demon with a sticky feeling, and as expected, yelled and ran away. BlueTwelve knows exactly what it is doing and has spent a lot of time and attention modeling the movements and behaviors of real cats, but having a real cat at hand is not. It was a shock that was suitable for reality. I’m at a loss It’s really (and probably properly) the job of the Sly cat people. And for this reason alone, it’s a victory.
I’m at a loss It will be released on PlayStation 4, PlayStation 5, and Windows PC on July 19th. The game was reviewed on PC using the pre-release download code provided by Annapurna Interactive. VoxMedia has an affiliate partnership. These do not affect your edited content, but VoxMedia may earn commissions on products purchased through affiliate links.Can be found Click here for additional information on Polygon’s ethical policy..