Strayed Lights exhibits a striking visual style from the start, an indie fantasy that begins with abstract sensory attacks. A newborn spark (appropriate for development studio Embers’ first protagonist) staggers out of a cave and into a vast alien landscape. By rapidly evolving into an adult form and fighting against his shadow self, he unwittingly unleashes an evil power upon the world.
Plot-wise, not much more is planned. This is a journey school in storytelling, all you have to do is experience the adventure. teeth Silent NPCs offer friendly gestures, but no words. Still, unlike its classics, Strayed Lights has an interesting combat system at its core.
Combat, heavily influenced by Sekiro, consists mostly of parries, with a twist. Enemies fly between colors before being hit, and heroes can respond to attacks of these same colors. A successful parry fills the energy gauge and destroys the enemy with a surge of stored power. Your hits are very weak, and parrying rewards health, so defense is a wise strategy. increase.
All these mechanics take some getting used to at first. Pushing offensive blows to the back of the queue always feels weird. However, once you get into the rhythm, it can be very powerful, especially in boss fights.
The sparsely populated open world is littered with regular monsters, but the real challenge is multi-stage encounters with giant creatures. Big guys have their own fighting abilities and you have to switch logic on the fly. There are particularly fun encounters with giant apes (there are even more Sekiro flashbacks): you can stumble around the arena, chase animals, play with fireflies, and get a little ravenous for once.
One gripe with combat is that group encounters can be frustrating chaos. Dodging multiple enemies while juggling color changes is tedious most of the time and betrays the satisfying back and forth of single enemy fights. and most feel like stopping the gap to the next boss.
Embers’ debut is beautifully presented, with an interesting but flawed combat system. Good music (thanks to Journey composer Austin Wintory) and exciting boss battles make it worth playing.