“3D-Platformer and Collect-a-Thon” games aren’t really that rich on Switch, so the addition of Super Kiwi 64 is a welcome addition.teased at the end beaniewhich abandons the game’s SNES aesthetic for what the N64 looks like before McBat 64It’s pretty good (especially for the low price), but some rough edges hold it back from its predecessor.
The plot could be better presented, especially if you haven’t played Beeny yet.You’re trying to collect enough parts to fly off the island. Story isn’t the most important element for this type of game, but I would like to see more consideration given to players entering Super Kiwi 64 without context. please!
Thankfully, the gameplay works fine. Levels can be tackled in any order and all have different objectives. Your kiwi is also very versatile. In addition to standard jumping, he can float, fly, and use his beak for platforms. It’s a fun moveset to play with, and the tight controls work well.
But be sure to calibrate your camera. There are 7 levels of sensitivity settings, and the default setting is so dull that you might spill coffee on the joycon. On the other hand, most of the higher ones are too fast to your advantage. Thankfully I found enough. As always, we appreciate the options, even if we barely landed here.
The visuals succeed in their goal of looking like N64 games from the late 90s. Although some levels work better than others. The jungle in the opening did very well, with some rich colors and enchanting scenery. ) variation. And, as usual, the same mummy characters that appear in this developer’s other games are littered everywhere. The approach feels disjointed and sloppy.
Speaking of sloppiness, I mentioned earlier that this game has rough edges. Perhaps the biggest is the hub. It’s a good idea to get 100% of each level at the beginning, as there’s very little indication of what you’ve accomplished if you go back to replays. Again, the purposes are different. This is good. But collecting gems and gear, crawling through rings, and knocking Bullseye down his targets isn’t much fun the second time around. Maybe they figured the game was so easy that they wouldn’t need to go back. But this is a rookie mistake and more annoying than you might think. It reflects a lack of polish, something that could have easily been spotted in a better playtest.
The music fits the theme of each level perfectly. Jungle His tune incorporates drums and mixes bouncy and unknown sounds, while Horror is more sparse and suspenseful. The pirate level even has a nod to Dragon Roost Island (Wind Waker). This is a really good audio package with some complications that I appreciate.
Overall the Super Kiwi 64 is pretty decent and won’t hurt your wallet. A patch may decide if this is a game you return to often or a one-off deal.