MultiVersus, Warner Bros.The amazing take of Super Smash Bros. released in open beta today is already Drop the nerf hammer (Opens in a new tab) About its most hated personality. After a week of domination, Tasmanian devil Taz has undergone a major downgrade aimed at not being frustrated to play.
For many who purchased MultiVersus’s weekly Early Access prior to the open beta, Taz’s horrifying side special tornado move (what he does in all Looney Tunes shorts) was a nightmare. (Opens in a new tab): Every few seconds, Taz has the potential to become a comprehensive mobile heartbox that handles a large number of knockbacks, hits and hits. This move had a more important priority than the opponent’s counter. If you miss your evasion, you’re almost guaranteed to be comboed for 3 or 4 hits. With a patch released this morning, developer PlayerFirst Games dialed back his signature move.
- Decreased tornado duration and additional duration gained by passing allies.
- Remove one of the tornado’s multi-hits.
- Reduces the hit poses of all tornado hits.
- Knockback from the last hit of the tornado has been reduced from 1375 to 1275
“If you’re following Early Access, Taz’s Tornado dominates his character kit and presents a non-trivial knowledge check for new players. By reducing its effectiveness, his gameplay. We hope to improve the health and loop of the game and make the game healthier for new players. “
In the long run, Player First plans to move Taz’s tornado into a cooldown move, but care must be taken not to highlight Taz’s most recognizable attacks. “The tornado is Taz’s signature move and we want to keep it as one of his most powerful attacks.”
Thanks to the server outage, I still didn’t have a chance to try the Taz changes myself (Opens in a new tab) Influencing MultiVersus on the morning of the open beta release, the game’s fast-growing Reddit community quickly responded to changes in the anti-tornado balance on PlayerFirst’s launch day.
Leak_gameplay_footage_of_tazs_new_spin from r / MultiVersusTheGame
The latest patch also addresses some bugs that some characters were able to escape with particularly nasty combos. Iron giant The air-down attack “can no longer be combined with itself”, creating an almost endless string of curbs on the jet boots. Damn, I was enjoying it. Batman Bataran’s cooldown increased because there were “very small windows where Bataran wasn’t working” because he was able to throw Bataran frequently. Wayne certainly misses the “ringing”. This ability has a wide range and can be manually guided during flight.
The first well-balanced round I think. Player First responds to immediate feedback, so it is promising to show some suppression against Taz. Faced with the frustrated community yelling and shutting down about the same thing, it’s easy to overcorrect, but perhaps these knockback and multi-hit reductions are where he’s my 2v2 Everything you need to stop dominating the matchup.