“Play a draft” was the standard advice once upon a time. Buying a booster pack is a sucker if you want to get your money’s worth in Magic: The Gathering Arena. Instead of him dropping 1,000 gold on a pack of 8 random cards, he’d rather pay 10,000 gold to sign up for the draft event. There, you and her seven other players choose his one card at a time from a selection of rotations, each building his deck of 40 cards to play against the other player. (and collect rares that catch your eye).
In addition to keeping all the cards you picked, you’ll also earn prizes (both premium currency in Arena Gems and booster packs) for each match you win in an event. Maintaining a win rate of just over 50% will give you the best possible value on Arena. A lengthy guide and analysis on Arena’s economy (opens in new tab).
However, not everyone likes drafts.It’s a solid time commitment and good if you’re already familiar with the set. untapped companion (opens in new tab) When MTG assistant (opens in new tab) Include a draft helper that recommends card choices and explains potential synergies, and a log to help you avoid picking cards forgetting you already own them. It shows that I’m not the only one having a headache with the process. Anyway, I’ve never worked on deck building under time pressure. You don’t have to stress just to feel like you’re getting the most out of a game that’s supposed to be fun.
However, the standard advice has changed. Playing drafts is a good way to complete your collection, but it’s not the only way. Currently, for every 10 boosters he purchases from The Brothers’ War set released in November, he will receive 6 rare cards (at least 1 mythic rare) from all sets currently legal in standard play. ) to earn free Golden His packs. Even boosters purchased with gold earned by winning matches and completing daily quests will count toward your next Golden Pack.
No wonder it feels good to open a golden pack. Magic: The Gathering’s boosters were the original loot boxes and physical packs of cards inspired the idea of paying for randomized bundles to expand the game you were already playing. box of things. Perhaps there’s a whole team dedicated to making sure the right amount of light spills out, coordinating delays that build anticipation before releasing content so that those content bursts out of the birthday cake to someone’s grandfather Let it fly like a gift to someone. fatal heart attack.
I haven’t played a draft since The Brothers’ War came out. Every regular booster was another step towards the golden pack, and each booster I opened filled a gap in my collection.
We are usually used to focusing on the latest set. That’s because it’s the latest hot stuff, and it’s where you get free boosters that you can earn via Arena’s mastery tracks. (Unless you pay the equivalent of a battle pass, that’s hell. You’re down with a battle pass.) But like some of the cards in Brotherhood War, the golden pack rares can be vampires and werewolves. Innistrad’s set, the cyberpunk samurai from Kamigawa: Neon Dynasty, the Prohibition-era angels and demons from Streets of New Kapena, or the retro throwback from Dominaria United. Their variety makes them more fun to open, and now that Arena has set collection stats on your profile page, it’s strangely satisfying to know that their numbers are growing.
The Golden Pack makes Arena’s economy feel generous for now, but that feeling may not last long. Boosters for the recently released spin-off expansion Alchemy: The Brothers’ War will count towards Golden Pack progress, but Wizards of the Coast has not revealed if that will be the case for the upcoming set. Phyrexia: All Will When Be One arrives at Arena on February 7th, I may have to go back to draft play and complain about it.