Early Access showed off a number of Baldur’s Gate 3 classes, but it looks like the real best is yet to come.
Larian’s final preview of Baldur’s Gate 3 reveals the final full launch class, Monk, plus the rest of the subclasses that will be added to the game and what to expect from the existing subclasses past the early access stage. was shown schematically. Level 5 cap.
Like Divinity: Original Sin 2, Baldur’s Gate 3 looks like a game that celebrates lateral thinking, odd choices, and perhaps a fun rather than optimal playstyle. To that end, we’ve put together a list of six subclasses you’ll want to try out in Baldur’s Gate 3.
Bard of the College of Swords
what is that? Jack-of-all-trades spellcaster and melee damage dealer, also known as “Blade”
Please choose this class according to your needs. Extensive dialogue and non-combat options, and keep yourself in close combat
Fans of the Baldur’s Gate series will be aware of this alternate fighter/mage, i.e. a fighter/mage with a septum piercing, as it appeared as a player option in Baldur’s Gate 2 and as an optional class for the companion Haer’Dalis. maybe. blade bird BG3 seems to have almost the same kit as Valor Bard available in early access, but Blade is a bit less tanky and more focused on support, with the ability to deal damage on himself with things like dual rapiers is higher.
Blade dexterity-focused flashy combat has a unique adventurer flair. In addition to the bard’s spellcasting and support kit, they have a fighting style (due to lack of shield proficiency, I think they go dual-wielding) and additional attacks, as well as a unique ability such as ‘Blade Flourish’. specific martial arts bonuses. The final attack is a special attack that deals extra damage and can boost your AC, damage a second enemy, or knock back an enemy. All in all, it sounds like a great time, though I imagine the bard’s fun and versatility with the ability to deal damage on a more serious front line.
Most powergame D&D forum types aren’t too into blades, but I think it’s a playstyle that’s viable enough on most difficulty settings. What really elevates Blade from “enjoyable” to “really doable” is if Larian raises his tabletop tier Master’s Prosperity ability from level 14 to within 12 of BG3. – Level range. That ability decouples the College of Swords bard’s prosperity ability from the limited bard’s use of inspiration, allowing him to thrive throughout his life while using inspiration in the way it was meant to be.
Spore Ring Druid
what is that? smelly mushroom man
Please choose this class according to your needs. To fulfill the will of the spore god
Stinky boys stand up. This druid subclass is permanently surrounded by a “spore ring” like a peanut pigsty. Spores can also protect you when approached in combat, give you temporary hit him points, or even infect weapons. Final, Spore Druid Their fungal friends can be used to raise zombies in combat, and all of their stinker abilities are provided on top of standard druid support and damage-dealing spells.
I’m not very familiar with Druids and their arsenal, but there doesn’t seem to be anything like the OP, Home Run Beast mode selection in Circle of Spores’ repertoire (although doing necrotic damage to weapons is pretty disgusting It seems that). I would choose this class for the flavor of mushrooms and rotten meat. In the spirit of his Fallout character of low intelligence or Vampire: The Masquerade-Bloodlines Malkavians, sometimes you want to roleplay a stinking weirdo freak that nobody likes, and that’s fine.
Way of the Shadow Monk
what is that? A martial artist with stealth and ninja themes.
Please choose this class according to your needs. Move quickly around the battlefield and attack enemies from the shadows
In addition to the various martial arts abilities of a typical monk, shadow monk More emphasis on hit-and-run tactics and stealth. One of the most exciting abilities to my eyes is Shadowstep, a teleportation ability limited to “dim light or darkness”. I’m curious to see how it handles throughout the game, but in Larian’s typically restrictive turn-based action economy, positioning ability is always a winner.
I’ve seriously considered Shadow Monk’s multiclass ability with Groom Stalker Ranger or Assassin Rogue (or both, if you want to be whimsical), but Baldur’s Gate 3’s level cap of 12 makes it particularly hard for Monks to get to their skills. That seems a bit limiting given the dependencies. tree A pool for firing special abilities.
groom stalker ranger
what is that? Edgelord with a focus on shadows and darkness
Please choose this class according to your needs. To ambush enemies from stealth as much as possible.
Rangers definitely felt like one of the weaker classes in early access for Baldur’s Gate 3, but that may be set to change. melancholy stalker. Their big advantage is Dread Ambusher, a level 3 ability when choosing a class. Dark Stalkers gain bonus movement speed, additional attacks. and Bonus damage on the first turn of combat. Basically, every battle should start by launching a staggeringly powerful ambush from stealth.
Groom Stalker also seems to be a strong multiclass candidate with the Rogue Assassin subclass, gaining advantage, sneak attacks, and auto-crits against enemies that haven’t yet taken a turn in combat, making everything a terrifying ambush. add to the person. Gloom Stalker doesn’t seem to lose much after level 9, other than a possible feat/attribute increase at the end of the game. As such, Gloom Stalker 9/Assassin 3 seems like a really compelling option for DPS/stealth gaming geeks. there. A character designed to eliminate as many enemies as possible at the start of a fight, with a definite emphasis on dexterity and a choice between dual finesse weapons or bows.
oath-breaking paladin
what is that? A paladin subclass unlocked by breaking paladin laws.
Please choose this class according to your needs. To be an edgy guy with nothing to lose in a really sad sack.
oath breakerThis is a weird one, but it’s really cool to see how Larian implemented it. Instead of the classic D&D Lawful Good alignment restrictions, in 5E Paladins now have “oaths” that can be broken based on their in-game actions (the specific extent of the oaths varies depending on the selected subclass. increase). If you break your oath by doing something unbefitting of a paladin, you turn into an Oathbreaker and gain various abilities accordingly.
Oathbreaker is very reminiscent of previous editions. black guardHowever, Oathbreaker seems capable of roleplaying anything from a reluctant, possessed ex-paladin to an outright villain. Oathbreaker is more explicitly focused on debuffs/damage and loses the healing and support abilities of other paladins. Additionally, Oathbreaker values charisma just like a regular paladin, so he’s ready to solve quests through dialogue choices rather than just brute strength.
Couple the Oath of Paladin with Dark Urge origins and you have a strange serial killer living inside your head, along with a tiny Cthulhu worm. again lives in your head There are some fun role-play opportunities here for Dudley, a righteous cathar type with a deep inner conflict.
wild magic barbarian
what is that? A barbarian who loves magic, but is not good at controlling it.
Please choose this class according to your needs. To surprise your enemies and yourself
The Path of Wild Magic gives D&D 5e barbarians the opportunity to add spellcasting to their wrath slicing and hammering attacks without all the delicacy of a typical wizard or sorcerer. A distinctive feature is wild surge. Starting at level 3, you will cast a spell each time you are enraged, but you cannot decide which spell to use. The d8 roll determines whether to tear the enemy apart with necrotic damage, teleport to a random new location, or summon an exploding spirit. These barbarians can also detect nearby spells and magic items, and at higher levels can magically buff allies.
This subclass isn’t available in the early access version of Baldur’s Gate 3, so I don’t know exactly how it’s implemented. For example, Larian can also create his own special spell table for Wild Surge.Wild Magic Barbarian not necessarily powerful It’s a class if you’re optimizing it, but it can be a fun one, especially if Larian finds a way to occasionally cause disastrous chain reactions with out-of-control magic.