Striking Distance Studios Callisto Protocol It was such a big game that I knew the studio helped playstation visual arts Go through the door. Initially, the game was thought to use only Visual Arts’ Motion Capture His studio to capture the performance of the actors, but now it seems the studio is playing a bigger role.
PlayStation Visual Arts helped with cinematics for Callisto Protocol
PlayStation Visual Arts specializes in motion capture and facial scanning work, and the studio explains: head Michael Mumbauer (Thank you reddit), they were able to use this expertise to keep their distance using the Callisto Protocol’s “cinematics, etc.” This partnership may be part of the reason why The Callisto Protocol has a PlayStation-exclusive pre-order bonus in the form of the Contraband Pack.
Of course, it’s not uncommon for studios to get help and experience from others in the process of creating a game. For example, Santa Monica Studio completed God of War Ragnarok with the help of his eight other developers. PlayStation Visual Arts seems to be taking a more central role in game development, as it’s working with Naughty Dog and the all-new PlayStation Studios internal game development team to create new, unannounced AAA games.