Overview
- Origin of Train Valley
- How the community shaped the game
- Favorite level and lesson
I have been interested in railroad and train games since I was a child. One of my early sources of inspiration was DOS games. short lineIt was already a very interesting puzzle game to play on my friend’s computer.
Railway Valley was one of the first Flash games created with Flazm. However, I ran into a significant problem where I needed to rotate and color sprite locomotives and cars. So when we decided to make this game in Unity3D, it was clear that we wanted 3D.
First, the game was called Railway Valley 3Dbut that wasn’t the most successful naming, so I renamed train valley. nevertheless train valley It has many of the basic mechanics of its predecessor and is more advanced in every way.
The importance of listening to initial reception and community suggestions.
We have been blessed with a community. Our players ranged from his 4 year old to her 80+ and almost all the feedback has been helpful, constructive, and great. Thanks to our players, we quickly realized that the game was difficult for people with colorblindness to play, so we added a colorblind mode. There was also an intriguing request for a sandbox mode to play with kids without the pressure of money and time. This mode also appeared thanks to players.
Technical issues that appeared during development
This was our first ‘big’ PC game in Unity, so there were quite a few challenges. For example, in the early videos of the project, we found that we experimented a lot with flexible path guidance (lots of math behind it), but eventually abandoned it in favor of tile-based path guidance. increase. I also had a lot of problems with Unity’s basic terrain. This put a lot of restrictions on level design. But I am happy with the result of the game.
My 3 favorite levels in the game and why.
I love seasonal volcano levels in Europe. There, the “tightness” of the track structure enters the game fully for the first time. Next, I tried to capture most of the wonderful Japanese seasons (cherry blossoms, Mt.Fuji, the charm of the first bullet train). And of course the rocket launch at the Baikonur Cosmodrome – we specially made the slow train mechanics using rocket parts.
The main lessons we learned as a team from developing Train Valley, and the accomplishments that in hindsight I’m more proud of.
The most important thing I learned while working on the game is how important it is to keep in touch with players and consider their feedback. We have a great community of railroad enthusiasts who have tried to travel back and forth! We greatly appreciate your input and advice.
I hope you enjoy train valley as much as we do. Available on Xbox starting today.
Train Valley: Console Edition
Britworks
$11.99
Build railways to connect cities, tunnels and bridges. New railroads are cheap when laid in bare fields, but can be expensive when demolishing forests, villages and other existing structures. Build switches, sidings and junctions to manage increasing traffic so that multiple trains can run simultaneously without delay. Use pauses for planning and stay accident-free by controlling trains precisely at key moments (you can build railroads and schedule trains during pauses). Playing his five seasons in Europe (1830–1980), America (1840–1960), USSR (1880–1980), Japan (1900–2020) and Germany (1830–2020). Stories featuring real-life events such as the Gold Rush of 1849, the construction of the Florida Overseas Railroad, World War II, the Cold War, the launch of the first manned space flight, Vostok 1, and the fall of the Berlin Wall. Done. more. Explore the game in different game modes: story mode (5-10 minutes), random mode (15-20 minutes – level looks and unfolds differently each time you launch it), or sandbox-like regime ( Both story mode and random mode. You can play without time and money limits. Drive 18 different vehicles, ranging from