Renowned detective Carol Reed is secretly hoping another case will happen before she leaves for vacation, and is stepping up her travel savings.of game maker, Carroll was contacted by Dalton Johnson, owner of a flea market in the Swedish town of Norkoping. His wife, Dahlia, has gone missing and the local police are not much help, he hires Carol to investigate Dahlia’s disappearance and hears of Reid’s reputation for solving her mystery. While Carol is searching the quaint Johnson mansion, he finds a computer on his disk containing an unreleased video game by an unknown developer. Carol accesses the game from his home computer and reads disturbing references to his murder of three men in the local area. Strangely enough, each corpse was found in an outrageous place. All victims were strangled and their hands tied behind their backs. Believing this may shed light on Dahlia’s disappearance, Carol decides to investigate her current case and its connection to these local deaths.
This is the 18th Carol Reed adventure game from MDNA Games developer Mikael Nyqvist. Over the years I have played them all. In this remarkable and long-running series, each game has themes, locations, and puzzles that make it stand out. But they all have a familiar side, begging for the chance to explore the dazzling Swedish landscape, interact with eccentric and familiar characters, and solve the challenges of classic adventure games. I will be back again and again.No need to experience previous games to enjoy game makerHowever, if you’ve played previous MDNA adventures, you’ll smile when you come across a familiar face.
In addition to analyzing the mysteries on the game disc, Carol follows trails of clues left in local parks, tunnels, and forests, and investigates many more locations. Consisting of realistic photo settings you’ve seen, it’s easy to explore via the game’s point-and-click interface. For a while, beautiful scenery unfolds one after another. Trees with the sun glinting in their leaves, intricate shadows, bark mottled on their branches, creeks crossed by handcrafted wooden bridges, and lakes topped by light-infused storm clouds. As with her previous Carol Reed adventures, the environments aren’t animated, but the locations are so expansive, engaging, and immersive that I barely noticed the lack of movement.
The gorgeous outdoor setting is often accompanied by meditative string and bell-like tones, sometimes to shimmering musical effects. In other instances, locations are more boring – tranquil lake aqua golf courses littered with floating golf targets, abandoned quarries full of tumbled rocks and rusting equipment, or wall caves and forests. Cottage inside. Old kiln. Occasional sound effects such as waves crashing on the shore, characteristic bird calls, text her messages chirping, the whoosh of Carol moving bottles, the refrigerator closing, and the chirping of buttons her pads. decorate the
As she delves deeper into the investigation of three local murders, Carol begins to discover more links between video games and the crimes committed. She wondered if Dahlia was set to be the next victim. Familiar faces from previous Carol Reed adventures appear in this one. It will be interesting to find them again and see how they have changed (or not). Here we have investigative expert Stina, her tool supplier Jonas, and Bigge, who hints at outrageous implications. Carol also questions two new characters, Dalton her Johnson and her MDNA “bosses” in her game. These sessions consist of still images, with the characters changing poses as Carol asks the interviewee questions (clicking on different questions on a notepad). The narration ranges from enthusiastic to philosophical to factual with a touch of comedy, which makes it very entertaining. Over the course of her adventures, Carol occasionally shouts or comments in a British accent while spying on something unusual or potentially useful.
To move forward, you need a keen eye to identify patterns in your environment (particular shapes, colors, articles, symbols, artwork, etc.). Pick up anything you can pick up (objects automatically move to your inventory). Some inventory items need to be combined with other items or repaired or changed. Use your imagination (or be very thorough). Note the sequence of numbers. Don’t hesitate to revisit the character for further advice when available. Some of them send Carol on side quests to collect items or take pictures, but they all prove useful in the end. indicates These specific hotspots are useful to note, as you’ll need to return to them often later in the game. The challenges vary in difficulty. Nothing that requires quick reflexes. If you get stuck, there is a hint system with two levels of options. The first tells you where you need to explore, and the second gives you more precise instructions to solve your specific problem. A convenient map system greatly reduces, but not eliminates, the possibility of backtracking.
What’s the difference game maker From previous Carol Reed adventures comes the existence of a video game by the aforementioned unknown designer. This is a game within a game. It’s framed using similar mechanics to the main quest, but with an interesting difference.The graphics are darker and have an eerie sepia tone. Unlike the expansive spring and summer landscapes seen in Carol Reed’s game Exterior, the locations are compact and set in winter or late autumn. You’ll come across snow-covered stone ruins, deserted museum galleries, and late-autumn woods. The music is also full of contrasts, with ominous electronic echoes and repeated rhythms. Additionally, some of the puzzles on this inner, darker journey are more challenging, and one in particular that I found very difficult was the missing Hotspot his indicator, which was also difficult. is increasing.
As Carol finds herself puzzled by the strange world of this disc, she notices multiple, intriguing messages from a mysterious developer. We begin to feel the designer’s individuality: lust for power and thirst for violence. Anger, accusations, threats, and a lust for revenge are palpable, wrapped in justifications for the game creator’s actions and details about the lives of her three dead men, and a warning about yet another murder. This is a “dark seed” Carol Reed game planted within a “traditional” Carol Reed game, implying that Carol’s world is not and (hopefully) never will be.
I spent 12 hours traveling game maker, marvel at mesmerizing scenery, search for clues, and experience ahaha! The moment I solved the puzzle at the end, and the unique game within the game, I understood what was really going on. I wanted it to last forever. The final sequence was unexpected. Previous Carol Reed games often featured a face-to-face final showdown. However, the game fits nicely into the current era of Remote Her Solutions. The surprises, satisfactions and details of the trip still resonate in my head. And let’s hope Carol Reed’s sequel kicks off the year right next January.