The final case of Benedict Fox brings the devil and the detective together to investigate both the surreal world of the dead’s memory and the abandoned mansion that was the scene of the horrific murder.
The final case of Benedict Fox, a dark and fantastic combination of Metroidvania and adventure elements, immediately caught our eye on the Xbox & Bethesda showcase. It will be released on the Xbox Game Pass next year, so I contacted developer Plot Twist for more information, and creative director and lead game designer Bartek Lesiakowski kindly answered the question.
What is the last case of Benedict Fox?
Benedict Fox’s final case is a fusion of Metroidvania, adventure, platform and puzzle elements, inspired by Lovecraft, Noir Pulp Fiction and 20th century jazz. It is under development from Plot Twist and is published by Roguelike.
When will the final case of Benedict Fox begin?
The specific release date for the last Benedict Fox case has not yet been set, but we know it will be next year.
The final case of Benedict Fox was unveiled in a fantastic trailer at the Xbox & Bethesda showcase earlier this year. “What we revealed was better than we expected,” says Lesiakowski. “We feel great … Most of the reactions were all very positive and gave us a lot of morale. It’s also what we’re on the right track and what’s special in our hands. We have verified our idea that there is a morale. “
Will the last case of Benedict Fox appear on the Xbox Game Pass?
Yes! The final case of Benedict Fox will join the Xbox Game Pass as a first-day addition when it launches in 2023. “It’s hard to say in words how much the Game Pass will have a positive impact on our game,” says Lesiakowski. “It opened the door to many different players playing Benedict, crossed fingers and fell in love with Benedict and its genre. For a small studio like us, it’s a big deal.”
what happened?
Benedict Fox is a detective who happens to have a bond with the devil, which allows him to explore the hearts of the dead for clues. He and his devil head to a huge abandoned mansion to investigate the murder of a young couple and the disappearance of their children.We know from Steam page In Benedict Fox’s final case, he gets lost in “a dark and intriguing world full of secret societies, forbidden rituals, and cold-blooded crime,” but the game puts the card close to his chest when it comes to the story. Keep details. “Benedict and his demon companion are the two opposites of having to work together,” explains Lesiakowski. “They participate by fate, not by choice. Where does fate take them? That’s what you know!” Lesiakowski makes Benedict and his demon dependent on each other. He adds that there is a narrative element behind the team’s decision. “As the name of our game suggests, there is research to be resolved. The devil may have insights that our Benedict simply doesn’t have. The two make a formidable duo. Where does their relationship take them? Only time tells us … “
What is the gameplay like?
The last case of Benedict Fox is also pretty secret about its gameplay. We’ve seen some combat and exploration in the game’s public trailer, which seems to be an important factor. “Our main goal is to solve the mystery behind the murder that took place in the mansion. Both Benedict and his associates have their own reasons for it,” says Lesiakowski. “Combat and limbo exploration are just a few examples of how to reach that goal. You’ll also come across puzzles and riddles to solve. This depends on the world today. The same is true for the characters you meet and the characters you meet. It also applies to factions. Each will participate in upcoming events for their own reasons. “
One of the reasons developers make Benedict and his demons dependent on each other is for use in gameplay. “Thanks to his demon companion, Benedict can use supernatural powers to help defeat the demons and mystics he faces.” Benedict also has his own weapons. The developer adds that “concentration and tactical approach are your greatest assets,” and it is said that his surroundings can also act during combat.
What is the world like?
One of the twists of Benedict Fox’s last incident is not only for us to explore the “real” world of the mansion, but also for adventuring into the hearts and worlds of the dead, thanks to the power of the devil. “Memory, emotions, and trauma take physical forms,” Lesiakowski elaborated on, adding: “The real-world exploration mansion is a hub, a safe haven where you can always come back to meet NPCs and spend your coins. Find clues and other places to explore the world of Limbo. But when you enter Limbo, you’re in a place full of danger from the enemies and the environment itself there. It’s not the place you want to spend your free time, it’s for sure. Visual From a point of view, it’s one of the challenges, because it’s a constant balance between what is known and real and what is supernatural and outside the world, “he continues.
Lesiakowski has given us some hints on how these different worlds will be explored. “One of our main goals is to give players a constant reason to explore,” he begins. “We are trying to achieve that in a number of different ways. One is to give diversity to the exploration of the” typical “Metroidvania. The other is to give a reason to explore the story itself by giving more clues and glimpses to the story. We want the story to accompany you throughout your experience, including through dialogue between Benedict and his demon companions. And finally, we want the environment itself to have a high quality and level of detail, so the environment itself will make players want to explore it further. “
The inspiration for Benedict Fox’s last affair extends from 20th century jazz music to elements of lovecraft. “Some of those inspirations are the result of our own interests, and we are attracted to these types of“ atmosphere ”,” explains Lesiakowski. “The other inspiration is the result of the evolution that our work has experienced, adapting our game world to gameplay and vice versa. One may win and the other. It can win. For us, it’s a never-ending process. If you want your final product to be consistent with its story, gameplay, art, and music, you need it. “
The last case of Benedict Fox was set in the 1920s, but it seems that it wasn’t always the case. “The 1920s weren’t the setting we originally planned,” Lesiakowski tells us. “Initially, we started to get closer to the times, but when ideas and inspirations emerged and Benedict began to take shape, the settings evolved. We began to go back in time, as the clock went back. When landing in the 1920s, it felt right. It felt right in our story and our gameplay. It also works with our love for everything in lovecraft. Everything started to take shape. “
The game also features a Burton-inspired art style, which Lesiakowski states is also “a result of evolution and repetition.” We wanted our game to be filled with contrast. If there are two opposing forces or ideas, it can bring some powerful combinations! I also used the idea of contrasting with that visual style. I wanted an eye-catching cartoon style combined with a dark and harsh story. Two opposites at work. And that’s how we got to our current style. “
Is there any news about the outcome of the last Benedict Fox case?
The Last Case of Benedict Fox hasn’t been proven yet, but Lesiakowski explained the team’s design process for the game’s achievement list. “First of all, I feel that the outcomes need to complement the game and emphasize its strengths,” Lesiakowski begins. “When I’m working on a game, I’m often happy with the mechanics and story accents. I’ll think for myself right away. This can really work with such outcomes!” Don’t think of it as a retrofit. From what we’ve seen, the last Benedict Fox case holds its secret. And by warning Lesiakowski “expect unexpected things”, it seems that we can expect similarly mysterious results.
Regarding his thoughts on the ideal achievement list, he said: For many, I know that achievements are an excuse to return to the title after the first pass. But without any help, I really remember playing the game my way and completing it all myself. Out of nowhere, you’ll receive a notification that you’ve collected all your achievements. It happened to me only twice. But those are the memories of the game that I cherish forever. “
What is the most exciting Lessiakowski that players will experience? “I love the feeling of being completely immersed in the game. The older you get, the harder it is to get that feeling. It’s a gamer who doesn’t try new games or put young games on the pedestal. Perhaps part of the reason is that the game doesn’t mature at the same speed as the player, “he continues. “We want to create a game that feels consistent and focused and allows for that immersive feeling.”
So what do you think? Are you on the lookout for Benedict Fox’s final incident on the Xbox Game Pass next year? Do you want to play on the first day? Let us know your thoughts in the comments!