Conversation in the conference room turned into a handful of names written on a whiteboard, some underlined for emphasis.
As part of an investigation into another kind of game set set in Gotham City, the team at Warner Bros. Games Montreal asked to discuss the type of superhero fantasy that dominates DC’s Batman universe and what aspects of it. I spent weeks. I was able to breathe life into it for the first time. Over several sessions, a group of veteran developers in game design, narrative, animation, art, and other fields began focusing on his two main aspects of that fantasy. Up.
For the first topic, we can take advantage of nearly 80 years of DC Comics publishing history to see how comic characters grow. Dick Grayson’s version of Robin broke up with Batman during college and led the Titans, eventually adopting an entirely new (non-sidekick) identity as Nightwing. After starting her career as Batgirl as a rebellious teenage daughter, she adapted to a life-changing injury by developing a new approach to fighting crime as Oracle. It’s an important element of the genre, but it’s a natural reflection of how players engage with the game. They want to start off as great, ambitious heroes. But they also want to know what they can do betterSetting goals for yourself and discovering new ways to reach those goals.
In the second point, we could see again and again how superhero fantasies are amplified when two (or more) heroes join forces to finally defeat the arch-villain.And for many of us, this mirrors our experiences in other games where co-op and social connections were the driving force. moreover When you can experience it with your friends. Players enjoy challenging encounters, but some find that enjoyment deepens as communication and coordinated actions between teammates open up new options.
We stared at the name on the board. Someone would occasionally write down a signature move to draw the line on her one of the heroes, giving us an early glimpse of how a particular character would affect combat, stealth, or movement.We talked about the differences between heroes and how to become one more Wrong.
We were excited to bring to life a roster of playable heroes, not just as future versions of ourselves, but in a way that celebrates their potential as teammates. We knew that if we could cast it, it would offer compelling asymmetry and unique gameplay opportunities for players with a wide range of playstyles.
we could give them a hero invested of.
Nightwing, Batgirl, Red Hood, and Robin were defined primarily by their closeness and affiliation with the Dark Knight himself. As game director Geoff Ellenor puts it, there are all graduates of the Batman School of Crime Fighting, but throughout their stories they reach their greatest growth when forced to step out of the shadow of their famous mentor. experienced. While Batman is a fully realized and highly capable paragon of expertise, preparation and unwavering conviction, this younger generation of Batman-adjacent heroes has plenty of room to grow and overcome. There were many challenges and limitations.
These heroes are characteristically gritty given the darkness of Gotham City, but they also had room to mature. There is a nature. Because it is a real human being. But crucially, they can grow beyond their youthful immaturity when necessary. When forced to face the major life events that come with adulthood for superheroes, they can become better humans, better heroes.
And as the discussion continues until that day, it becomes clear that it will be the larger symbol Gotham City needs, giving emerging heroes and players the room they need to evolve and express different styles and abilities. became. To rob their world of certainty. You have to remove the support structure that was there all along. We must force them to face the challenges and threats they have hitherto been isolated from.
So I decided to create a world without Batman.
We did it to flip the status quo of Gotham’s criminal ecosystem upside down, remove the checks against its excesses, and thus set the narrative Gotham KnightsBut we also needed to put pressure on the heroes (especially the ones players chose to play) to give them the pressure they needed to grow.
Gotham Knights is available for Xbox Series X|S. I hope you enjoy it.
Gotham Knights
warner bros games
$69.99
Batman is dead. A new sprawling criminal gang has taken over the streets of Gotham City. The Batman family of Batgirl, Nightwing, Red Hood and Robin protect Gotham, bring hope to its citizens, discipline its police and terrorize its criminals. From solving mysteries that connect the darkest chapters of the city’s history to defeating notorious villains in epic confrontations. Gotham Knights is an open-world action RPG set in the most dynamic and interactive Gotham City ever. Patrol He patrols his five different districts of Gotham in solo or co-op play, confronting criminal activity wherever he goes. Your legacy begins now. join the cavalry.
Gotham Knights: Deluxe
warner bros games
$89.99
The Gotham Knights Deluxe Edition includes the main game and the Visionary Pack. The Visionary Pack includes: – Exclusive ‘Jim Lee’s Night’s Watch’ Transmog – Batman Beyond Universe inspired suit styles beyond – Salvage to build new gear – Boosted gear – Exclusive emotes – 3 exclusives Suit Colorway • Ultra Zuen Earl • Chroma Frost • Tribute Asylum Batman is dead. A new sprawling criminal gang has taken over the streets of Gotham City. The Batman family of Batgirl, Nightwing, Red Hood and Robin protect Gotham, bring hope to its citizens, discipline its police and terrorize its criminals. Gotham Knights is an open-world action RPG set in the most dynamic and interactive Gotham City ever. Patrol Gotham patrols his five different districts in solo or co-op and confronts criminal activity wherever he goes. Your legacy begins now. join the cavalry.