If games that pay homage to PS1-era low-poly graphics are this good, the renaissance will last a long time. Tartarus Keys is much like the classic Resident Evil, with no combat or undead enemies and a first-person perspective. You wake up in a booby-trapped mansion to discover a series of fun and challenging puzzles, saw– A wind trap stands between you and your escape.
Vertical Reach’s first game on the PlayStation console is designed around elaborate brain teasers of yesteryear, from turning on the correct stove on the stove to unlocking doors, to cracking codes through constellations. increase. These are silly solutions that you would never come across in the real world, but they work comically well in video games. Embrace your stupidity and your experience will be even better.
However, one or two puzzles feel a little too complicated. Some can be done by brute force through trial and error, but some were so baffling that I had to ask for a guide.
Tying the conundrum together is a story that explores why you’re in the mansion and who put you there, with more characters introduced as you help free them. There’s no voice acting, but the excellent script delivered by the walkie-talkie allows you to feel each person’s personality. There’s quality delivery here to help each face stand out. Everyone handles their time trapped in a mansion a little differently.
Five to six hours of playtime is enough to reach any of the game’s three endings. In the meantime, you’ll be exploring a number of whimsical rooms that beautifully recreate the visuals of the PS1 generation. Some environments claim to look slightly better than what Sony’s first home system was capable of, but the character models are definitely better. Dialogue appears just like in Metal Gear Solid, making for a great trip down memory lane.
In fact, that’s exactly the key to Tartarus. If you’re into off-the-wall puzzles like Resident Evil and Silent Hill, look no further than this charming PS4 creation of his.