The Walking Dead: Saints & Sinners – Chapter 2: Retribution deserves recognition. I’ve never seen a title so verbose say so much and communicate so little. It fails to convey to newcomers that it’s a standalone game with its own campaign, embarrassingly obscuring the fact that this isn’t the full-blown sequel Saints & Sinners fans have been waiting for. .
With this messy name, we want to make it as clear as possible that Chapter 2 is still great. It’s more, with new horde-clearing toys, satisfyingly stressful nighttime expeditions, and more excuses to risk lives and limbs while scavenging the undead-inhabited streets of New Orleans. Saints and Sinners. The plot is thin and new additions are limited, but with its powerful Saints and Sinners core, this is still a worthy retribution to come to pass.
The cornerstone of Saints & Sinners’ success is its deeply satisfying gameplay, with visceral combat at the forefront. Physics-focused melee zombie killing only takes a few minutes to click. Everything has a purposeful nature, like removing a sharp object from a walker’s stout skull, or throwing a two-handed bladed weapon in hopes of hitting its target. It calls for brisk yet fiddly movements that are punctuated by rewarding jolts from the PSVR2 Sense Controller at each contact.
Gunfights are similarly solid, proving to be most effective against much more agile human foes that inhabit dilapidated city streets and structures. , every pull of the trigger feels meaningful, whether it’s a pot shot in a corner or a carefully aimed headshot. Throw Chapter 2’s new Chainsaw or Grenade Launcher into the mix and you’ll be spoiled for choice with a dangerous hodgepodge of toys to spin and experiment with.
Combat in Saints & Sinners is excellent and is enhanced by a foundation of resource management that is surprisingly rewarding. Post-apocalyptic New Orleans has a lot to offer that can be recycled and turned into resources, turned into weapons and ammunition, or even returned to the school bus base of operations for upgrades. Emptying a pack of junk and turning it into a valuable resource that brings you a little closer to the next upgrade you’ve been eyeing will get the infected itch back there to clean up some more.
Scrap items abound in Saints & Sinners, but valuables and critical consumables are rare, creating frequent nerve-wracking tensions. So many factors and mechanics are working against you while exploring one of the game’s self-contained destinations. Limited stamina, fragile weapons, and limited inventory space are all limitations to overcome. Taken together, these mechanics make escaping as one feel like a small miracle, but these are all problems that can be avoided with stealth investigation and proper preparation beforehand.
All the things that make Chapter 2 great are basically the same things that made the first game so good. The gameplay remains largely unchanged, with just a few new locations to explore, so a completely new story is the closest thing this chapter has to feeling like an actual sequel. and you once again live in the role of an unnamed tourist, running errands for various people around the flooded ruins of New Orleans, Louisiana, and learning more about the ruthless factions of power dubbed tasked with uncovering “The Tower”.
Aside from the excellent use of Axeman as an ever-watching foe, and a big climactic ending, the plot is too simplistic to offer much motivation. along with making conversation decisions. In contrast to the beginning, Chapter 2 has only a few notable decision points and nothing that has a big impact on this game.
A wide range of harrowing moral dilemmas aren’t recreated in Chapter 2, but there’s one big new addition in the form of a nocturnal excursion. You can now visit two destinations in-game each day instead of one. The second destination takes place at dusk when hordes of undead are unavoidable, but is rich in rare materials. It fits nicely into the risk-reward balancing act of Saints & Sinners, creating even more epic moments of desperation as you push past hordes of undead in the dark and try to survive on your treasure trove.
Chapter 2’s new additions have finally been released from the previously exclusively available MetaQuest 2, making them easier to enjoy. Stuttering performance, frequent crashes and long load times are all completely gone. Aside from a few still low-res assets, the hardware upgrade is a borderline transformation. If you’ve been waiting to enjoy Chapter 2 at its best, consider waiting. .
Conclusion
It’s not a full sequel, nor does it move the franchise forward, but Saints & Sinners – Chapter 2 nonetheless serves as an incredibly fun, walker-killing entertainment aid. The sprinkling of novelties proves compelling enough to make post-apocalyptic New Orleans worth a revisit.