Call of Duty 4’s iconic Bullet Anti-Material Rifle and flashy, flashy Desert Eagle are both .50 calibers, but they’re very different when it comes to firing in-game. With the help of firearms and artillery keeper Jonathan Ferguson, come to England’s Royal Arms Museum to learn what the caliber means and what it teaches you about the virtual firearms you’re bringing into the multiplayer arena. I checked to see if it would work.
In this episode of Loadout, Dave Jewitt visits Royal Armories to talk with Firearms and Artillery Keeper Jonathan Ferguson about how the game tackles the topic of big, small, and odd calibers. I talk.
You can watch more episodes of Loadout here. – https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can view the Firearms Expert Reacts series here. – https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you want to see more of Jonathan’s work, you can check out more from the Royal Armory here. – https://www.youtube.com/user/RoyalArmouries
If you would like to support Royal Armories, you can make a charitable donation to the museum here. – https://royalarmouries.org/support-us/donations/
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Dave Jewitt takes a closer look at the iconic weapons and tools that have been featured in some of our favorite games and movies.