First published on August 26, 2022, it’s one of our favorite pieces of the past year.
We have to forgive PC gamers for raiding about Crysis all the time. It feels like the days of games that were so impossible to run on your existing PC hardware that you had to actually redesign your graphics card to accommodate them. But the last few years have seen some close competition with incredibly demanding games. So, which next game will stop your PC with uncomfortably demanding system requirements?
If you simply want a list of games ready to show off your all-singing-and-dancing rig at the moment, our list has you covered. The perfect game to show off your new graphics card (opens in new tab)Rather, I’m still unsure, so I’m looking forward to what’s to come and whether we can get to that crisis point again.
But a few upcoming releases come to mind as candidates. For example, Starfield. This is a new entry from Bethesda, but it builds on the vision of some of the company’s greatest successes, including The Elder Scrolls and Fallout. A fresh open world (or rather, an open universe) with a new version of Bethesda’s notorious and very junky creation engine – this makes for a gorgeous, albeit very demanding, game. I have no doubt it will.
The Starfield trailer released earlier in the summer only gave us glimpses of rocky planets and moons, but even those craggy space rocks looked amazingly detailed. The actual gameplay upon release is likely to be very different from what we’ve seen so far, especially since the game’s release has been pushed back to his 2023. .
Perhaps the vast void of space would be easier with CUDA core. In space, no one can hear the screams of graphics card fans.
Witcher 4 is next (opens in new tab)While it hasn’t been confirmed to be a name, we do know that CD Projekt Red is working on the next installment at the moment and wasting no time with its own REDengine. Instead, it chose to endorse Epic’s Unreal Engine 5 (UE5). This means joining the legion of games in development for that engine. The game is definitely gorgeous, but wouldn’t using a more popular game engine actually minimize the impact on your hardware?
Slama of CD Projekt Red said: early this year (opens in new tab)“To really encapsulate it, you need a really stable environment where you can make changes with a high level of confidence that it won’t break in 1,600 other places.”
UE5 has already shown to impress with its breadth and detail, but we feel it’s the perfect choice for the highly anticipated Witcher game, and CD Projekt’s last game, Cyberpunk 2077. We hope that it will give you a much better boot experience than ever before.
Cyberpunk 2077 was a recent game that pushed graphics hardware a lot at the time, but was it due to its impressive scalability or a less optimized engine? A mix of both. It fits and maybe more of the former, but the lack of optimization really affected the performance of this game. There are important differences between games.
Perhaps the closest we’ve come to a fork in graphics hardware like Crysis has been the adoption of ray tracing in modern games. So I guess whatever game you’re hoping to be a benchmark for processor performance will use it. It leaves an impression on me to some extent.
Bouncing rays for every pixel on the screen was a thirsty task, even for graphics cards designed with it in mind. The RTX 30 series managed to lighten the load somewhat with more impressive RT cores than the RTX 20 series and since then we’ve been waiting for AMD to join his RDNA 2 ray tracing accelerator of its own. I’ve seen But clean reflections and shadows come at a considerable price.
Look at F1 2022. Sure from the side of sainz’s Ferrari ray he traced reflections shadows ambient he occlusion seemed to shine but even the RTX 3080 ray his tracing worth I was having a hard time making it. Both Nvidia’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR) are focused on improving the final image and performance.
That’s right, it’s an upscaler. An upscaler could change everything. Are the extreme demands for more cores, more VRAM, and faster clock speeds swept under the rug of upscaling? I argue that upscaling is and always will be To do. Heavy impact on PC performance (opens in new tab) At scale as faster GPUs.
It actually returns in the next Witcher game. Given that CDPR opted for UE5 rather than their own engine, it could come with support for Temporal Super Resolution (TSR), UE5’s built-in upscaler. Not to mention other upscalers that CDPR has deemed worthy of integration into the game. As Nvidia’s framework for better integration with even competing upscaling technologies, so-called stream line (opens in new tab)it could be desperately used by the time the game’s release rolls around.
Given the development of consoles and what feels like a shift away from PC-only development, the days of insane schemes to push PC hardware to its limits seem to be fading. Compatible across many PC-like consoles with varying powers and capabilities, developers want to maintain consistent performance across at least most platforms.
That doesn’t necessarily close the door to extreme PC presets, but hopefully it will at least reduce those regularities.
It comes down to what we classify as the next “Crysis”—in the sense of a title as demanding as it will break your PC. Gaming isn’t the only thing that struggles to run 120Hz at 4K on high-end graphics cards. There are already many. Quite frankly, it’s such a ridiculous game that it employs cutting-edge graphics technology and techniques that will make your PC roar just by installing it.
I look at the big games of the last two years and the big games of the next two years in the sense of games as dumb as Crysis once was, and I don’t see anything that fits the bill . Even Crysis Remastered didn’t match its old self in this regard, nor did it perform particularly well at launch. It was due to low , and was later patched for proper performance.
The next generation of games will be beautiful. I have no doubt about it, but probably because I’ve learned that the business of game development does a lot more overall. much less. Times have changed: Crisis happened in an era when PC performance was determined not by hundreds of frames, but by mere expectations of his steady 30 fps. The developer didn’t bring the console exclusive to his PC like it does now. We’re getting big first-party games on PC like God of War. The goalposts have moved and people expect more from the game. Today, with so much demand for a game like Crysis and a closed door to the vast majority of gamers, I’m not sure it will ever be held in the same awe it once was. Publishers certainly aren’t too picky about the idea. Someone spent a lot of time and money making that game.
It was a fascinating and exciting time in graphics development, but not being able to play Crysis with what seemed like a decent framerate was pretty annoying for those of us without hot new graphics cards.