I knew it Not detected (opens in new tab), a new indie stealth game by Mexican developer Antonio Freyre, had the same idea as me when the pencil-pushing no-nonsense general immediately gave a mission briefing about the scene where hero Tenok Khan sneaks through the jungle. have started. his deployment point. He has less than 30 seconds left before proper nouns like “Raptrix units” and “Perpetual Energy Station” fly by.
That’s the good part. Don’t tell me what Raptrix means. I don’t want to know It is cool. Give me that absolute minimal context. There’s someone in a heavily fortified complex who needs rescue, and I’m the only one who can do the job.
However, Undetected’s Metal Gear Solid-inspired setup (not to be confused with last year’s MGS parody game UnMetal) (opens in new tab)) is really worth listening to.I had to watch it twice before I realized the general was actually giving a briefing bad guy about myself, a former corp spy who defected to an “extremist” organization to fight corporate control of the Mexican-American Federation, which was consolidated in 2063. Tenok Khan is not a military dog.
Undetected’s first few levels continue to flip the script you’d expect from a faithful Metal Gear Solid throwback. One is that the “No Murder” switch is always on. My Silent Pistol isn’t a gun, it’s a thief-like distraction tool launcher.
The default ammo is rubber bullets, which are useless against guards, but are great for turning off light switches. . No bullets have been found yet. The inventory screen promises that these bullets can blind the guards long enough for them to pass by. It’s basically just a smoke bomb, but it looks like a literal can full of farts (or worse, heaven forbid). I respect the potentially controversial decision to be completely non-lethal. Guns are an easy solution to almost every problem in most stealth games.
And I did it sneakily in MGS1 fashion. This means you can basically run past guards as long as you don’t pass their line of sight. Instead of a minimap, Khan can use RoboEye to scout ahead and zoom out the view until the entire screen is the map. I like the cool cyberspace-like effects, but I found it hard to spot the guards from the foliage at times. The problem is that Undetected doesn’t have enough feedback. Kaan is basically invisible when he’s in the shadows (you can tell when his arms are working when they’re glowing), but I was standing in a completely dark place that wouldn’t count as darkness, so I has already been killed several times.
It’s interesting to discover which elements of MGS Undetected are important and which are completely flipped. Undetected takes the old MGS mechanics (as a throwback, of course) and I’m happy to overwrite them with modern conveniences. Likewise, the crouch button is cool, as is the layered alert status that gives me room to jump back into the shadows when guards spot me. At first, he promised to ghost the room as the tutorial suggested, but in the end, just like in MGS1, he used a direct dodge roll on an unsuspecting guard to knock him out and avoid the encounter. I found an easy way to do it.
Spend some more time on Undetected and see where it goes. Now I want more stories—I’ve finally arrived at the facility where I think most of the games take place.