met for the first time anything world At the Game Developers Conference in March, I had never seen anything like it. Connecting their software to the Unity game engine allowed me to tell them what I wanted to see and they did their best to make it happen. When I told him to make me a donkey, a donkey appeared on the screen and walked around.
My donkey trotted a little more like a horse than a donkey, but that little detail didn’t stop the software from impressing. Animation was created on the fly. Anything World’s software algorithmically determined where the creature’s bones moved and how they behaved.i saw later Similar demo from meta (opens in new tab) Mark Zuckerberg spoke and spawned some static clouds, but Anything World’s software makes dolphins swim like dolphins.
Earlier this week, Anything World opened its machine learning-powered animation software to the general public. Educational and Personal Free Tier (opens in new tab)The company also announced that Unreal Engine support will begin in December (now offering Unity integration I’ve seen). He also announced that he has raised $7.5 million in new funding.
On Tuesday, I spoke with Anything World CEO Gordon Midwood about what gamers can expect from the software in the future. One of his obvious uses for on-the-fly algorithmic animation is to put it in the player’s hand so that he can retrieve a 3D model of him from a huge library. , and see them animated in a natural way. (Or at least, as naturally as the system can manage. When I first gave it a pineapple, the software turned it upside down so that it flew around on leaves like a spider. It’s improved since then .)
Anything World’s software is also marketed as a professional game development tool. Ubisoft is already using it for prototyping, and according to Midwood, it’s also useful for quickly rigging (defining bones and joints) 3D models and generating animations that can be manually tweaked later. .
Vehicles and quadrupeds can be rigged and animated in the just-released version of Anything World, but Midwood says new categories will be added soon, including humans and other bipeds, swimmers, and insects. It’s about to start. Another existing tool of his that automates the rigging of human characters is: Mikisamo (opens in new tab), Midwood hopes Anything World will compete in the field by the middle of next year. Also next year, he says, it will introduce an upload tool that will allow users to run their own 3D models through automated rigging and animation his algorithms, not just those in Anything World’s database.
Making an awkward donkey antics feels very harmless (I remember that old Nintendo DS game a bit. scribble (opens in new tab)), and its cuteness has perhaps overturned Anything World’s place among some of the most controversial trends in gaming and tech right now. It came from my interest in chains and the ‘metaverse’. A company that believes this kind of easy-to-use 3D world creation tool is going to be big for the virtual worlds of the future. The tool is being developed at the same time as AI image generation tools such as Dall-E, which has been called unethical by some critics ( Kotaku For example, back in August). AI voice acting is another area of ongoing machine learning research.
Regarding the use of machine learning, Midwood does not expect Anything World to be grouped with image generators. This is mainly because animation automation in games is not as novel as his AI illustrations. Creating game animations in code, algorithmically blending poses, and using physics to create movement is already commonplace.of 2017 GDC Talk (opens in new tab)For example, indie developer David Rosen talks about how he used algorithmic animation on Overgrowth.
“Companies like Ubisoft and Activision are using AI to generate main character and human character animations, which are then hand-finished,” Midwood said. “So I think the combination of AI and human power is a good thing. I don’t think people will be replaced. I think it lowers the barriers. [to creating 3D worlds].”
Another reason Midwood believes Anything World will be a hit for game development middleware is that model rigging is the boring, not the favorite part of the average 3D animator’s job. And regarding the controversy over the “Metaverse,” Midwood said the company “recognizes the potential of web3 in gaming,” but has no plans to start creating NFTs itself.
“We are not in the business of speculation, NFT generation, trading or pay-to-play,” said Midwood.such and [our software] You can do it. “
Besides supporting other developers as middleware, Anything World wants to use their software in consumer products such as Twitch extensions. In my opinion, Microsoft should ask the company to create a new version of his 3D Movie Maker.