A unique take on some classic puzzles.
Tin Hearts combines elements of first-person narrative adventures and navigational puzzle games like Lemmings. It’s a fascinating combination that requires you to solve puzzles on the micro level while exploring on the macro level. The result is a relaxed, yet sufficiently rewarding game that gets you through most of the rough spots with ease.
Unlike Lemmings, a game the developers specifically cited as an influence on Tin Hearts, you don’t directly control the tiny tin soldiers. Rather they march forward incessantly and your goal is to manipulate their path to lead them to a given goal point. increase. The most unique element of Tin Hearts is that it’s not just about solving puzzles. You will have to explore the space around you and find the tools available. As you progress through the game, you’ll find unlockable chests containing new abilities that allow you to possess new objects. In the beginning, you control blocks with holes for pegs that can only be placed in specific locations. Later you will get a block that can be freely rotated and placed anywhere. You also get the ability to control cannons and redirect drums used as trampolines. You can also pause, fast-forward, and rewind time, so you can quickly try things out and fix them if things go wrong. Oddly, mechanics such as rewinding time and walking around the room are locked in the first few stages, preventing the game from introducing the most interesting mechanics on first impressions.
The story replays slowly between levels and through ghostly characters that appear within the space. As you progress through the game, you will learn about the toy store and its family. I won’t go into too much detail about the content of the story, but it’s well done. The characters are reasonably animated and well-drawn, and immediately intriguing. My focus was certainly on the puzzles themselves, but I always stopped doing what I was doing to see the puzzles unfold. is.
Tin Hearts works fine for the most part, except for some very rare frame rate issues on certain stages. Still, this is a slow-moving puzzle game, so the occasional slowdown didn’t affect my enjoyment at all. However, I’ve found the Tin Soldiers to be very hard to see when playing handheld, so I’d like the option to highlight them in some way. yeah. I also had the problem of losing control of the camera when owning some objects, having to put them back on and literally approach the situation from a different angle.
Tin Hearts is a very compelling puzzle game that I haven’t played in a long time. The story is effortlessly engaging, and the puzzle mechanics require you to play just one more level. They aren’t unduly insensitive, but they still offer a solid challenge. It Is difficult. A few minor technical and user interface issues caused a few brief stumbles, but they rarely spoiled my enjoyment.