Deputy Editor Lauren Morton Selects Book of Travels (opens in new tab) as her personal choice (opens in new tab) Voted Game of the Year for 2021, but as she says its unusual methods (“obviously inconvenient” as she calls it) may alienate some players also admitted. It appeared that way in her December 2021, when developer her Might and Delight was fired. (opens in new tab) Most of the staff, though vowed to continue developing the game.
To its credit, Might and Delight sticks to it.We posted our new Early Access development roadmap earlier this week, and today we’re digging deeper what it means (opens in new tab)and what players can expect in the future.
“It’s important to understand what we’re trying to address,” the studio wrote. , sales dropped because people were saying there was no content, we had people playing for hours, unable to do anything, and then having dozens of negative reviews I have responded negatively.”
Might and Delight said the challenge is getting people into the content without abandoning its commitment to being out of hand. Some of the changes to make that happen will be small and subtle, like item descriptions and gossip tweaks. There’s also the addition of a prologue to help pave the way to Casa, the main city in Book of Travels. , becomes more obvious.
Vehicles have also been rewritten to be “more reliable” and predictable, a new locomotion system (seems still in the air) is in the works which may include controller support, and a new time system being developed. “It’s a revival of sorts,” and the in-game economy undergoes a “big change.”
The lack of quest logs is also being considered, but due to Might and Delight’s overall goals for the game, this is a particularly difficult complaint to address.
“We’ve heard complaints about not being able to write things down in-game and not having a direct quest tracking system,” the studio wrote. We have ideas that fall between those two extremes, but basically where you’ve been and what you’ve seen or heard that might be useful It tracks if it did, but it doesn’t say, “There’s something behind that tree.”
You have to be in the tough position of wanting to maintain the uniqueness of your deliberately weird game while at the same time having to attract a large enough audience to keep the lights on. Might and Delight clearly has some big ideas to make Book of Travels more accessible without giving up its essential features.