new update for teenage mutant ninja turtles: Shredder’s RevengeA tribute to the old Konami TMNT games, the game’s homage adds even more arcade flavor thanks to new custom rules for the game’s arcade mode.Developers can use virtual DIP switches Shredder’s Revengemaking the game harder as hell lets kids experience the money-making joys of being an arcade operator who wants to squeeze more quarters out of them.
(If you don’t know what a DIP switch is, it’s basically a set of hardware or software modifiers that arcade cabinet owners can tweak to e.g. You can make the game easier by creating bodies to make them more difficult, faster or enemies stronger.)
Teenage Mutant Ninja Turtles: Shredder’s Revenge There are also a number of new visual filters that offer CRT-style scanlines and slightly curved screen options, but can also make the entire game look like a crappy VHS tape playback. This option introduces additional visual noise, color distortion, and even a tracking line effect to your game (see above). Very well made.
Arcade Mode’s new custom game options are equally plentiful, allowing players to emulate Konami’s branded Ninja Turtles fighting game with a free-to-play option. Foot Clan Ninja’s more powerful enemies (now exploding on death!), allowing you to emulate old-school Supers. Using it will drain your stamina.
Tribute Games update Shredder’s Revenge It also brings some welcome improvements. Players are now invincible while throwing. Players hosting online games can now set a lobby maximum player count. Also, Taunt now only fills the initial Ninja Power Bar.
Check out the full patch notes Teenage Mutant Ninja Turtles: Shredder’s Revenge Less than.
new function
gameplay
- Introducing the new arcade mode: Custom Game! Just like a real arcade machine: use DIP switches to customize your gaming experience: free play, old-fashioned super attack, faster enemies, no more taunts and more! Customizations can be seen in custom game lobbies. Custom games have disabled progress and unlocking of achievements.
online
- In the character select menu, the host can now set the maximum number of players in the lobby.
graphic
- We’ve added awesome filters for CRT (normal or curved) and VCR! Check them out in the options menu.
fix
gameplay
- Fixed a rare crash in Arcade Mode when changing difficulty.
- Cars can no longer deal massive damage if the player is considered armor (e.g. heavy swing charges).
- Fixed an issue where bosses would sometimes be unable to reach players at the top or bottom of the stage.
- Fixed boss sometimes freezing after being hit by Raphael’s Super Flying Attack.
- Fixed player score not being retained when switching characters after continuing.
- Fixed April’s Super Flying Attack appearing to revive KO’d enemies.
- Fixed an issue where reviving a KO player near a transition point (e.g. Crystal Palace Mall escalator) could block progress.
- Fixed timer updates for special stats (e.g. Infinite Ninja Power) in KOs or cutscenes.
online
- Guest players can now rejoin the same hosted game.
input
- Fixed input not being evaluated correctly when choosing backflip or roundoff when turning.
menu
- Fixed a rare issue where the world map would soft lock if the user completed stage 8 after finishing stage 10.
Improvements
gameplay
- Taunt now only fills the initial Ninja power bar.
- No longer clears a fully charged Ninja Power bar when getting a KO on Chill difficulty.
- Throwing now grants the player invulnerability.
- Added HUD feedback when attempting a Super Attack with insufficient Ninja Power.
- Many small animation tweaks have been made to all bosses, often to make their attacks easier to read.
- Fixed collision detection for Dirtbag boreholes that were too wide and too deep.
- Reduced the number of enemies spawned in Zorax’s Stampede and the stampede frequency. Zorax also has slightly less health when playing against multiple players.
- Rat King does Pied Piper less often.
- We’ve improved Super Shredder’s fight in many small ways to give it a smoother pace and tweaked some damage values. Efficient. Shameful man!
- Improved Tyrant Statue pacing and tweaked some damage values.
- Mother Mouser has a new bite animation that distinguishes between charge bites and idle bites, giving players time to react.
- Mouser Model 3 and Mother Mouser run a little faster.
- Radical Mode damage multiplier now applies to all throws, super dive attacks, and charged heavy swings.
- Fixed an issue where players could repeatedly fall off screen when respawning in certain locations.
online
- Added a refresh button to the lobby search list.
- Improved how arcade scores are calculated. Now records each player individually even if the player leaves the game.
localization
- Fixed or improved some strings in Spanish, French and German.
menu
- The game remembers if it has been seen how to play before as story mode and arcade mode are different.
- Improved prompts for resetting story and character progress.
- Total playtime is now displayed in the Arcade mode pause menu.
vapor
- Steam Input: Improved support for PS5 controllers.