Unfortunately, most of these princesses will not be rescued.
Tower Princess is a procedurally generated roguelite with some 3D platformer elements. You play as a melee or ranged focused knight. The exact stats of these two of her knights are somewhat random with each run, but their base stats can be upgraded via tokens found in each run. Upgrades gained by tokens carry over to all future runs. Your goal is to conquer the castle and save the princess. You can bring one princess with you every time you step into the castle. Start with one, but find more with each run. If you find a princess in the castle, it will become available as a partner for your next run. Each princess has unique abilities. My personal favorite is the zombie princess who can heal you without running out of rare health potions. Other characters hidden throughout the castle can be recruited to grant access to new upgrades at the start of each run.
The castle itself has a different layout for each try. If you slowly buy upgrades from a particular shop, you’ll see a specific room on the map from the start, and even upgrade multiple times to see the entire map. But most of the time I end up blindly starting each time. Especially since those upgrades are more likely to spend his points on the knight and its abilities. Combat, especially melee combat, is somewhat clunky. As a result, I found myself preferring ranged knights. It’s not very powerful at first, but fighting within range can minimize the effects of awkward combat.
Unfortunately, where Tower Princess drags out is the performance and the castle itself. Persistent performance degradation in certain rooms, especially in the outer areas of the castle. The game completely freezes for a second whenever an item spawns from an enemy or destroyed object. Although the castle is random, it also has a very limited pool of rooms to draw from. As a result, each room layout is usually shown multiple times in one of his runs. Most rooms also have only one enemy layout. Given the number of runs it takes to build a character, it’s a shame you can’t see everything the castle has to offer so quickly.
The basic concept of Tower Princess – rescuing princesses with unique abilities and working with them to escape the castle – is very engaging. Unfortunately the rest of the game doesn’t quite work. Add in the poor performance of the Switch and the lack of variety in rooms, and most players will likely get bored before nearing the end of the castle. It won’t come true.