“Trails into Reverie” is basically an epilogue to the “Sen no Kiseki” series.It brings in every character — and what we mean by every day As more threats overshadow the continent of Zemuria, the characters have returned for one last hurray. Mind you, if you haven’t played his four games of Cold Steel and his two titles of Crossbell (Trails From Zero and Trails To Azure), Reverie is mostly I would say I don’t understand.
tell someone to play to the end at least six It’s obviously maddening to do a lengthy RPG just to figure out what’s going on in the latest game, but as we’ve said before, the Trails series’ deeply interconnected world is one of its biggest. It’s an asset. Reverie is a great celebration for players who have fallen in love and immersed themselves in the adventures of Lloyd Bannings and Rean Schwarzer.
It’s also a very unique Trails title in that the story is told through three different “routes”, each focusing on a specific character or group. The first two of him will star the aforementioned protagonist, now pulled from a relatively normal life and tasked with defeating the bad guys once again. In a way, both Lloyd and Rean’s routes feel like reconstructions of concepts and story beats already dealt with in previous games, but there’s enough energy and action in their stories that everyone It’s a fun trip just to see them team up again.
In fact, it’s the third route that gets our attention. There are a few new characters that support the overall plot, but what makes this party so interesting is that they aren’t your typical heroes. They are led by the masked and enigmatic C, whose goals seem to clash with the good antics of the rest of the cast. C enlists the help of Nadia and Swin, two of his teenage assassins on the run. Great character dynamics are at work here, as the young duo are slow to trust their faceless leader.
The overall plot of Reverie also feels like a 1,000-episode anime spin-off movie, but it’s these character-driven moments that hold it all together. The game actively enjoys the reappearance of fan-favorite figures, and this fact is made abundantly clear in numerous action-packed, fully animated cutscenes. There’s no question that developer Falcom is seriously stepping up its cinematic approach to storytelling. Reverie is a harbinger of what will happen in the new Chrono Miracle arc.
Speaking of Kuro, Reverie also acts as a bridge to the latest Trails title (currently only available in Japan and Asia). Without spoiling anything, later in the plot, Calvard, a country that is regularly mentioned throughout the franchise, becomes a key talking point, spotlighting the far-reaching ramifications of current events. It feels like a cheeky introduction to Calvard as a setting, but it’s another example of how the Trails game is expertly woven together to form the big picture. .
But for us, Reverie really excels in gameplay. The dungeon design and mostly awesome combat mechanics aren’t all that different from Cold Steel 4’s, but so many playable character. It can be overwhelming at first, but being able to play with such a wide range of party members is a strategist’s dream come true. Additionally, unlike previous games, Reverie is drenched from the start with powerful accessories and stat-enhancing quartz, giving you a sense of tactical freedom unmatched by any other game in the series.
Not everyone enjoys the process of micromanaging over 50 heroes (and anti-heroes), but you can always equip and stick with a handful of your favorite fighters, while taking advantage of the game’s handy party menu. You can also use it to automatically fight. Equip members with recommended loadouts. Everything is made somewhat approachable, which is impressive given the sheer size of Reverie’s roster.
But if you’re like us, you’ll love transforming your characters into boundary-crossing monsters. And this is why we were hopelessly addicted to exploring the Mayu Corridor. A gigantic, partially randomized, infinitely replayable dungeon with worthy rewards to earn, the Corridor of True Dreams is a brilliantly worked-out time that lets you enjoy Trail’s combat system to the fullest. It’s a sink.
The corridor also has a hub area where you can talk to characters and build your dream team. everyone Ultimately, you’ll be able to play in corridors regardless of story route, and you’ll also be able to play various mini-games whenever you want (including the detailed Pom Pom Party and Vantage Masters). You’ll have to get caught up in the corridor itself at a story setting point, but this is mostly an optional tour, offering dungeon exploration at its best if you succumb to temptation.
Despite being one of the shortest Trails titles in terms of main story length (it took around 40 hours or so), True Reverie Corridor adds a fair amount of weight to the overall package, It offers hours of satisfying turn-based combat and pleasant refreshment. optional activity. Corridor as a whole is basically a game within a game that could keep Trails superfans busy for a while. length time.
In fact, our only criticism of Reverie, after all, lies in the bloating of the story-based characters. This is an issue carried over from Cold Steel 4, with too many characters in some scenes. Everyone will see unnecessary lines in case you forget they exist. This is especially noticeable late in the game when there are literally over 40 characters standing in the same room. It looks silly and slows an otherwise well-paced plot to top speed.
Conclusion
‘Trails Into Reverie’ is an all-star tour that feels like a big franchise festival. The more traditional Trails campaign is a wonderfully robust RPG core with more than enough gameplay depth to satisfy the most hardcore players. As an epilogue to the Crossbell and Cold Steel games, it might seem a little tired in terms of creativity, but that flaw is easily overlooked once you’re saddled up again with all your favorite heroes.