The tunic is more than it looks.Classically following the familiar ground legend of zeldaA styled adventure with simple combat, a vast overworld, and hand-picked bosses and dungeons. However, it’s the additions on top that really shine.
At the start, Foxy Hero doesn’t even have a sword, but he slowly acquires all the equipment he needs throughout the game. Your inventory stores weapons, gadgets, consumables, and passive perks. They all have their uses. Countless treasure chests also have items and other rewards to upgrade your stats. Basic but well executed and clearly presented.
Combat, as mentioned, is simple. A combination of sword swipe, some magical abilities, and some handy bombs are offensive options, and eventually you get a shield that responds to defensive evasion rolls. and is surprisingly rewarding, including bosses that can actually spike in difficulty. However, you can always lower the difficulty. It works well enough, but has occasional lock-on issues that can lead to premature death.
Exploration is more important and better than combat. Navigating the Overworld takes you to different regions, each packed with hidden paths and mind-boggling puzzles. Backtracking happens so often that certain parts of the game can feel a little boring. However, diligent explorers are rewarded considerably.
An important part of Tunic is the virtual instructions. Its gorgeously illustrated pages are scattered throughout the map, and finding them is paramount not only for providing important information, but also for solving many of the game’s head-wrenching puzzles. , will boost you in a surprisingly sophisticated way without overexplaining all the secrets.
I don’t want to spoil what happens, but Tunic slowly peels back the layers all the way to the end. It’s a game to go. It may last longer than it needs to, but this little gem of a game exceeds its weight.