I love Unreal Engine 5 showcase videos. can’t get enough of themTo be clear, I don’t even care how playable any of them end up being.TThis is an art feature, not a game review section. So all I care about is looks and tonight’s showcase is indeed very pretty.
this is airbornea video made by Airborn Studios, an art studio in Berlin I have mentioned this several times before, include for that some incredible work of overwatch skin:
After years of hibernation, we called on the studio’s eponymous project to be revisited. new ideas, different approaches, airborne Veterans and new team members, and a determination to use the latest technology to drive stylized game art and stay true to the core pillars of the old work. And without further ado, we proudly present the results!
When they say “hibernation phase” they are not kidding. airborne as an idea Active for over 15 yearsin this latest video, the most modern representation of the ideas that gave the studio its name.
Note that this is not a game pitch in the sense that this is something we are actively trying to make. T.In this case we call it a “visual prototype”, but instead This is how artists approach things like video games. to show off your skills theirsnot the employer’s or client’s IP.
Here’s the full project credit list to give you an idea of how much work goes into things like:
airborne studios
Alexander Delagrange – 3D Environment/Prop Art
Alexandra Graap – 3D Character Art
Artur Rosário – Tech Art
Benjamin Souder – Technical Director
Boris Patchul – Managing Director
Ching Rappsilber-Li – Administrative Assistant
Erik Neubauer – 3D Character Art
Fatos Tahiraj – 3D Character Art
Gabriel Hanna – 3D Environment/Prop Art
Ilka Hesche – concept art
Jan Wyss – 3D Environment/Prop Art
João Sapiro Josue – 3D Environment/Prop Art
Johannes Figlhuber – Art Direction & Concept Art
Jonas Kunert – 3D Environment/Prop Art & Concept Art
Julian Dasgupta – Project Management & PR
Kevin Skok – 3D Environment/Prop Art
Lennart Berger – 3D Character Art
Malwina Czech – 3D environment/prop art
Manuel Sitonpur – 3D Character Art
Manuel Virks – 3D Level Lead
Niels Timmerman – 3D Character Art
Simon Kopp – Art Direction & Concept Art
Steffen Unger – 3D Character Lead
Svenja Roesner – 3D Environment/Prop Art
Tim Moreels – 3D Character Art
Verena Porcher – Website relaunch coordination
Victor Pancrazi – 3D Character Art
music
Ian Dosh
Funky’s Animation Studio
Shuki Gamliel – Animation Supervisor
Sonia Wolfson – Animation
Arthur Kazin – Animation
Michael Fabrice – Rigging
skew sound
Dan Crislip – Audio Director
Christopher Wilson – sound design
Nicholas Kalman – Sound Design
Steve Pardo – Sound Design
production babies
Joshua (Good)
special thanks
Adina Krause
Ezugi Burt
Josh Dina
Matthew Schneider
If you want to know a little more about airborne and its creation, The team wrote a short blog about the processbut kindly shared a lot of backstory-–Scene pieces from the creation of the video, from character design to airship rendering: