online vehicle shooting game War Thunder We recently made some changes to how the economy works, which upset players of the game so much that not only did it send the game back to hell with review bombing, but it also forced the developers to react. very act of apology for it.
Basically, the game has become more pay-to-win over the years.It can also be a dumping ground for state secrets.— Recently implemented economic changes have made it even more difficult to get anything out of the game, especially progress, unless you spend real money on a regular basis.
Tired of the abuse, players did one of the few things they could do. That was to leave and post negative feedback on Steam. thousands of Numerous messages protesting changes and attacking developer gaijin. At the time of publication, the game’s Steam review section read:
The most popular negative reviews sum up the situation nicely.
I didn’t want to leave a negative review, but I was compelled to write this review because Gaijin blatantly disrespects my country’s players.
War Thunder is a game like no other, with a comprehensive damage system, a mix of weapons, and a wide variety of beautifully modeled tanks, aircraft, and ships.
Unfortunately, this “uniqueness” has left Gaijin with few real competitors over the years. Titles that started out as “free to play” titles have become less and less free over time. Gaijin will continue to add nations and vehicles, but at the same time repair costs will increase and RP/SL gains will decrease. Premium His account is no longer enough to comfortably progress through the game, and he also needs to purchase premium vehicles in every country.
For any new players reading this, Gaijin recently admitted that it balances free vehicles around negative SL income for the average player. I mean, they want you to lose money playing, so you’ll be forced to buy top-tier premium vehicles.
In response, Gaijin canceled its recent punitive economic changes (although this does little to reverse the gradual trend that has already alienated many long-time players), and I’ve never Posted one of the saddest apologies I’ve seen.
Dear Players,
First of all, I would like to sincerely apologize to all of you. We deeply regret that our actions have disappointed you and that we were unable to adequately address the concerns you have expressed over the years. We share your passion for gaming and we regret that our decision did not meet your expectations.
Over the past week, we have diligently analyzed the feedback you have provided. We recognize and agree with your concerns regarding economic balance (Silver Lions and research points), and modified research. Therefore, we have prioritized addressing these issues as immediate concerns.
We are developing plans to address these issues. We’ve made some initial progress in understanding the scope of these issues and potential solutions, but we plan to provide a more detailed roadmap by June 14th.
We understand your urgency to implement change, and we assure you that we share your enthusiasm. However, given the scale and complexity of a project like War Thunder, we need some time to make sure the changes we make are effective and beneficial to the player experience.
We also continue to consider the vast amount of other feedback and suggestions we receive. Please rest assured. These are important to us and will be addressed, but economics and progress in the game remain our top priorities at this time.
We are very sorry for the disappointment and dissatisfaction caused. We are committed to doing everything we can to improve our game and regain your trust.
We appreciate your understanding and patience during this time. We value your continued support and dedication to the game we all love.
It’s too late to ask now, I argue. Clearly, this player base is fed up with this shit and has been pissed off for a long time. very Long timeAnd reverting a set of changes actually does little to address a fundamental flaw in the game’s fundamental design that people are so upset about.
If the squeeze itself is very irritating to the player, changing the squeeze severity and timing will have no effect.
As a further measure, players can now They are planning a boycott on May 26th. other Planning a ‘Seal Club Day’ on May 25th ‘to get new players to quit’, but it may not be such a great idea or look.