At such a critical time in human history, World War I Video game services are relatively poor. Mainly because it’s almost impossible to recreate in the media the nightmarish trench warfare of the Western Front, the conflict’s definitive theater.
i.e. you can Please remake it, a lot of games have, but the problem is, sorry to cut down on the source material so much here, but we’re talking about video games, so we have to do this. It’s boring. Throughout human history, most other forms of warfare have turned into great strategy games because of their degree of maneuverability. That’s what makes them games. You can flank, drive, encircle and retreat. There are practical tactics that can be applied immediately.
The Western Front, on the other hand, was a meat grinder.An attack involving thousands of men could yield just a few yards of profit. strategic From recruiting to manufacturing to global supply lines, efforts to sustain warfare are required, but in a tactical sense, players do little dowhich is why nearly all games based on competition are slow, bad, or both.
it brings us Great War: Western Fronta new strategy game from Petroglyph, the studio behind it Star wars: Empire at war and Universe at War: Earth AssaultIt tries to approach the subject matter from a slightly different approach, but it can be rephrased as ‘Total War meets Tower Defense’.
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The game is divided into two sections. There is a strategic aspect to moving armies around the map with a turn-based system and zooming into real-time battles when two armies meet in action. In this RTS element itself he has two phases. There is a planning and construction phase in which you design your network of trenches and firing positions, and a combat phase in which you place your units in the field and control them in real time.
Anything strategic is fine. It works, it’s easy enough. However, it’s the RTS aspect that’s most interesting, and where the game shines and ultimately falls.
The design and construction, in an unimaginably terrifying way, is the highlight. Imagine a historical killing machine built the same way you put together a Lego set. You’re given a map, and you can draw a network of trenches on it, choose the type of trench, map the supply trenches that support it, place machine gun nests, and wrestle with the positions of your artillery batteries. .If this gameand the battle that followed was decided like some sort of flood control/tower defense title, and I think it was the best World War I game ever made.
Sadly, it all falls apart the moment the fighting actually begins, perhaps as a nod to actual conflict. You control individual units, not entire units. A lot of games are about moving troops around the map and trying to match the timing. devastating artillery support just right. The problem is that while these units are strangely sticky and have trouble entering or staying in trenches properly, making them a nightmare to control, the AI itself has poor tactical is often inferior to what was employed on the real battlefield 100 years ago.
This sucks the life out of the whole thing. This is a shame! There are a lot of good ideas here, and the presentation is surprisingly serious.Full of information Company of Heroes– Styled 2D cutscenes, and the developers did a great job of honoring the horrors of conflict and expressing its brutality in the form of video games, as well as other WWII releases I can remember. We are treading the line between
Great War: Western Front Available on Steam and Epic Games Store.