It’s the first weekend in Destiny 2’s Lightfall era, and while a lot has changed in this week’s sci-fi sandbox, the visit to everyone’s favorite intergalactic arms dealer is one tradition that remains intact. Xur typically has exotic gear for sale and Legendary class extras that you can buy for your collection, usually at very reasonable prices. Here’s where you can find his Xur this weekend, and what Agents of the Nine has for sale.
This week, Xur is EDZ at Winding CoveFor his arsenal, Shull offers trinity ghoulThe hunter is knucklehead radar Helmet; Titan can be grabbed Synthoceps Gauntlets; for Warlocks, Sur has ahamkara claw Gauntlet.
surreal place
Spawn in the Transmat zone of Winding Cove and ride the sparrow to the north. Follow the collapsed overpass on the left and look for the cave near the bend in the road. Follow the tunnel through the escarpment to reach a higher ridge where the Fallen dropship crashed. Xur will be waiting there.
Xur Exotic and Legendary Items
- Exotic Engram – 97 Legendary Shards
- Trinity Ghoul – 29 Legendary Shards
- Knucklehead Radar – 23 Legendary Shards
- Synthoceps – 23 Legendary Shards
- Claws of Ahamkara – 23 Legendary Shards
- Hawkmoon – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cypher
- Dead Man’s Tale – 200 Legendary Shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cypher
- Xenology Quest – Free
- Legendary Weapons and Armor – 50 Legendary Shards, 1,000 Glimmer
The Sur will begin every Friday at the daily reset at 9:00 AM PT/12:00 PM ET and will appear every weekend in Destiny 2. He is not listed on the map when he first arrives, so his exact location has always been a mystery and easy to miss for novice players. He resides in a certain number of locations, including the Cove area.
exotic weapons
trinity ghoul
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107530-destiny22023-03-0319-03-37.jpg)
After weeks of recycling Exotics, Xur starts Lightfall with an excellent combat bow to add to his arsenal. Trinity Ghoul rarely appears in his collections. Get this Forsaken Age weapon ASAP if you haven’t already. Trinity Ghoul works especially well with Arc builds, and once you master the rhythm of down-the-sight and hip-fire action, it becomes a beast. and spread is reduced, and precision kills grant Chain Lightning ability on the next shot.
- split electron
- high tension strings
- compact arrow shaft
- lightning rod
dead man’s tale
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107531-destiny22023-03-0319-04-19.jpg)
Feel free to skip Dead Man’s Tale this week unless you don’t already have it in your collection. Snapshot Sight, which slightly reduces aim time, is a pretty standard perk, but the rest of the week’s perks don’t offer any real synergy in that department. Composite stocks for stability aren’t bad, but we’ve seen better roll from Xur in the past.
- full bore
- light mug
- snapshot site
- compound strain
hawk moon
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107532-destiny22023-03-0319-04-11.jpg)
This week’s Hawkmoon isn’t too bad, even if it has the same snapshot sight perk as Xur’s current Dead Man’s Tale Scout Rifle. This perk works well with Hawkmoon’s Paracausal Shot-specific perk, and the alloy magazine and corkscrew rifle blend nicely with the design of the Hand’s cannon. This week’s roll is a combination of stability, quick reload, and accuracy, all of which come together nicely.
- corkscrew rifle
- alloy magazine
- snapshot site
- polymer grip
legendary weapon
Iota Draconis | energy fusion rifle | Full Bore/Polygon Rifle | Liquid coil/particle repeater | surplus | cornered |
Interference VI | heavy grenade launcher | Limited Launch/Smart Drift Control | Proximity Grenade/High Explosive | auto loading holster | full coat |
IKELOS_HC_v1.0.3 | energy hand cannon | Extended Barrel/Hammer Forged Rifle | Tactical magazine/alloy magazine | triple tap | frenzy |
disparity | kinetic pulse rifle | Arrowhead Brake/Hammer Forged Rifle | Tactical Magazine/Extended Magazine | eye of the typhoon | swash buckler |
first in last out | energy shotgun | Extended Barrel / Fluted Barrel | Tactical Mag / Light Mag | auto loading holster | Vorpal Weapon |
lonely | kinetic sidearm | Corkscrew Rifle/Hammer Forged Rifle | Large caliber ammo / flare magwell | digger | opening shot |
special performance | Kinetic submachine gun | Arrowhead brake/chambered compensator | Steady Round / Alloy Magazine | overflow | Rampage |
legendary armor
Giant | type | mobility | Resilience | recovery | discipline | intelligence | strength | total |
simulator gauntlet | Titan Gauntlet | 15 | 14 | 2 | 20 | 9 | 2 | 62 |
simulator plate | Titan chest armor | 7 | 14 | 9 | 14 | 2 | 14 | 60 |
trace of entanglement | titan mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
simulator helm | titan helmet | 8 | 9 | 15 | 2 | 16 | 9 | 59 |
simulator greaves | Titan leg armor | 12 | 8 | 9 | 6 | 6 | 18 | 59 |
Warlock | type | |||||||
simulator glove | Warlock Gauntlet | 12 | 13 | 7 | 15 | Ten | 7 | 64 |
simulator robe | Warlock Chest Armor | 7 | 2 | twenty two | 14 | 15 | 2 | 62 |
ties of entanglement | warlock bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
simulator hood | warlock helmet | 12 | Ten | 9 | 14 | 2 | 15 | 62 |
simulator leg | Warlock Leg Armor | twenty two | 7 | 2 | 14 | 14 | 2 | 61 |
hunter | type | |||||||
simulator grip | hunter gauntlet | 12 | 16 | 2 | 2 | 12 | 20 | 64 |
simulator vest | hunter chest armor | 13 | 6 | 12 | 7 | 9 | 14 | 61 |
entangled cloak | hunter cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
simulator mask | hunter helmet | 6 | twenty five | 2 | 2 | 17 | 12 | 64 |
simulator boots | hunter leg armor | 6 | 8 | 16 | 2 | 2 | 29 | 63 |
exotic armor
knucklehead radar
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107533-destiny22023-03-0319-03-48.jpg)
I’ve seen Knucklehead Radar in Xur’s inventory a few times, and this version stands out with some very good stats. Mobility, resilience, and discipline play a big part in this role And if you’re planning on doing some PvP this weekend, this makes the Knucklehead Radar perfect for online competition. , which is active when you’re aiming down sights, so it fits nicely in that environment. Perfect for marksman hunters who want to be always aware of their surroundings.
- Mobility: 17
- Resilience: 13
- Recovery: 2
- Discipline: 19
- Intelligence: 6
- Strength: 8
- Total: 65
Synthoceps
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107534-destiny22023-03-0319-03-55.jpg)
With the power of the Strand fully unlocked, now is the perfect time to start experimenting with Exotics and see how they synergize with new subclasses. Synthoceps has some great potential here. Worth picking up now, especially since the high Resilience, Resilience, and Discipline stats pack a punchy spread. and increases super damage. This should work perfectly with the new Berserker Super where Titans need to get up close and personal with their enemies.
- Mobility: 2
- Resilience: 17
- Recovery: 14
- Discipline: 17
- Intelligence: 2
- Strength: 10
- Total: 62
ahamkara claw
![No caption provided](https://www.gamespot.com/a/uploads/original/1601/16018044/4107535-destiny22023-03-0319-04-02.jpg)
Another candidate for the Strand experiment, Claws of Ahamkara, gives Warlock an additional melee charge. This is useful for building any subclass. With the Arcane Needle having multiple charges as part of its new Strand ability, it doesn’t hurt to have more options for uncovering enemies. This Exotic also comes with a very high strength stat, so equipping the right armor mods will recharge your melee attacks very quickly.
- Mobility: 10
- Resilience: 10
- Recovery: 13
- Discipline: 7
- Intelligence: 2
- Strength: 23
- Total: 65
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