The long-awaited 4.0 update for The Witcher 3: Wild Hunt is coming to Nintendo Switch alongside the previous generation. The update had previously been released for his PC, Xbox Series X and Playstation 5 and included graphical enhancements for those platforms. The Switch version obviously won’t get a complete overhaul of the ray-tracing visuals, but it will, with the new content and gameplay changes found in the 4.0 update. Below are the full Switch-specific patch notes.
patch notes
ONLINE FEATURES — NINTENDO Switch
Added cross-progression functionality between platforms, replacing the previous save file merging introduced in patch 3.6 for Nintendo Switch. Your latest saves are automatically uploaded to the cloud, so you can easily pick up where you left off on other platforms. Cross-progression provides the most recent saves of all save types. This feature will be available after logging into your account. Please note that a GOG account is required regardless of platform.
Additional Content — Nintendo Switch
- Added a new side quest “In The Eternal Fire’s Shadow” in Velen. The rewards are inspired by Neftlix’s The Witcher series.
- Added another Dandelion look inspired by Netflix’s The Witcher series.
- Added an alternative Nilfgaardian armor set inspired by Netflix’s The Witcher series.
- Added Chinese and Korean narration. Availability varies by region and version.
Change in quality of life — NINTENDO Switch
- Added quick sign cast option. You can switch signs and cast without opening the radial menu.[オプション]→[ゲームプレイ]is in
- Adjusted the minimum fall damage height to help players survive falling from higher heights.
- Herbs can now be looted instantly in a single interaction without an additional loot window.
- Added option to dynamically hide the minimap and quest objectives when not in combat or using Witcher Senses. This can be found in Options → Video → HUD Settings → Hide Minimap While Exploring, and Hide Objectives While Exploring.
- Added option to walk slowly when playing with a controller. You can now walk slowly by gently pushing the left stick forward.
- Added alternate sprint mode option when playing with a controller. Activate by tapping the left stick.[オプション]→[コントロール設定]is in
- Added an option to prevent target lock from being affected by camera flips.[オプション]→[コントロール設定]is in
- Improved the radial menu to dynamically switch between bombs, bolts and pocket items without opening the inventory.
- Added option to scale font size for subtitles, NPC dialogue, and dialog choices. this is,[オプション]→[ビデオ]→[HUD 設定]is in
- Added various other small fixes, tweaks and quality of life changes, including some secrets for players to discover.
- Added option to switch potions and apply oils from the radial menu.
- Added option to auto-apply oil during combat.
- New default map filter. The new default filter hides some icons such as ‘?’. Added a boat icon to reduce icon flood. These icons can be turned back on by toggling the “all” map mode.
Gameplay — Nintendo Switch
- Added mod Full Combat Rebalance 3 by Flash_in_the_flesh. This includes balance changes and various gameplay fixes. We took a picky approach to this mod, further tweaking some elements from what is included in his mod by default and omitting others.
- Scavenger Hunt: Wolf School Gear – Fixed an issue that prevented players from opening the Signal Tower treasure chest.
- From the Far Shore of Ophie – Fixed an issue where the bandit lair chest diagram could be missing.
- Hard Times – Fixed an issue where Geralt could not speak or deliver letters to the blacksmith.
- Echoes of the Past – Fixed an issue that caused the quest to get stuck and not be able to talk to Yennefer after defeating Foglet.
- Wine Wars – Fixed an issue where the quest could not be completed if the player destroyed one of the required monster nests while exploring.
- Fixed an issue where the Grandmaster Wolverine set did not require Mastercrafted items.
- Various small fixes to quests and cutscenes.