Diablo IV is still months away, but Blizzard has already trampled some of the game’s most popular classes ahead of its June 6th release date.studio I posted a new blog on my website We took a look back at the game’s recent beta and shared the full set of patch notes that are basically pre-implemented Diablo IVlaunch. There aren’t many hard numbers, but fans can at least get a sense of where some of the game’s character classes are by the time they play it again.
What is Blizzard doing to my precious baby angel Necromancer?
End of March, blizzard Said Necromancer and Sorcerer were the most popular classes among beta players. This was especially important for necromancers. This class was only available during his one of his two test periods in the game, but the Sorcerer was available in both. KotakuOwn Levi Winslow uses the most necromancer, The class said ‘really broken’ All thanks to the ability to revive dead skeletons and fight alongside them. Blizzard’s new blog states that these dead minions will die more often, but there’s no mention of specific numbers or the lower skeletal personnel being forced into the player. ‘s increased vulnerability makes raising the dead a “more positive element” when playing a necromancer, rather than just something you can set and forget.
The Sorcerer’s debuff doesn’t seem all that comprehensive, making Chain Lightning deal less damage and less effective, especially against boss characters. But more than that, the class gets buffs like Charged his bolt-like abilities and increased Meteor Skill Enchantment bonuses to his Lucky Hit chance.
Players will receive some changes in the final game, but so will some enemies.butcher, enemy Gave some players a hard time during the beta, some rework may be done before the game launches. The blog states that the team has “re-evaluated” enemy difficulty and plans to “present a greater challenge at World Tiers III and IV.” So lower difficulty might be easier, but higher seems to be harder.
what is happening in Diablo IV Pre-release patch notes?
Beyond the balance changes, we’re also tweaking Blizzard Diablo IV‘s dungeon layout is designed to avoid backtracking, a common complaint in the beta.here Full list of patch notes for those interested:
dungeon layout
- One of the most common pieces of feedback Blizzard received was that players felt they were doing a lot of backtracking within certain dungeons. The team has optimized multiple dungeons across all zones to minimize the need for backtracking. Below is the list of dungeons in the Fractured Peaks zone that have specifically received layout updates:
- caldera gate
- dirty catacombs
- Derelict Lodge
- Forbidden City
- end of rime
- Immortal Diffusion
- Ko Dragan Barracks
- Molewood
- Limskal Cave
Developer Note: The main purpose of the layout change was to reduce certain types of backtracking that detract from the player’s experience. An example of this change is that previously the player had to enter a side room to interact with a structure objective, thus forcing the same path to be reread. Many of the Structure Objectives have now been relocated along the main dungeon paths to make them easier for players to reach and easier to explore the dungeon after defeating the Structure.
Dungeon event
- Increased the chance of an event occurring in a dungeon from 10% to 60%.
dungeon gameplay
- To reduce the need for backtracking, a small number of scattered monsters will seek out the player and help them complete the Kill All Monsters objective.
When the Animus gathers, the player and nearby allies will:
- Acquire 10 resources.
- Reduce all active cooldowns by 1 second.
- Animus Channel deposit time reduced from 3 seconds to 0 seconds.
- Time to rescue reduced from 3s to 1.5s.
- All rescue objectives now drop health potions upon completion.
- Carrying Ancient’s Statues, Bloodstones, Mechanical Boxes, and Stone Carvings grants a Momentum bonus that increases movement speed for you and nearby allies by 25%.
- Pedestal channel time reduced from 2 seconds to 0 seconds.
- Returning a portable object to its pedestal now fully restores health, resources, and potions, and resets cooldowns for all nearby players.
- All doors now generate a minimap ping when opened.
- All structure objectives in the dungeon have additional combat mechanics that the player must overcome.
DEVELOPER NOTE: The dungeon offers a variety of objectives, but player feedback indicated that each objective was tedious to complete. By offering bonuses such as increased mobility when holding certain objective items, we hope to streamline and change the experience of completing objectives. This tweak is just a starting point and we plan to expand on this philosophy in key future updates.
Universal
- Effects such as stun and freeze can be applied twice as long before elite monsters go out of control.
- We’ve reviewed class skills to ensure all classes have access to enough skills to remove control-impairing effects.
- Updated the effectiveness of many Legendary Powers.
savage
- Added a static 10% passive damage reduction to the Barbarian class. Passives in some skill trees have been compensated with reduced damage mitigation.
- Whirlwind skill now does more damage and consumes more Fury.
- The Double Swing Skill Enhancement refunds the full Fury cost when used on a stunned or knocked down enemy.
Druid
- Greatly increases companion skill damage.
- All ultimate skill cooldowns have been reduced.
- Usability improvements for Maul and Pulverize.
- Using a non-transformation skill reverts the druid to human form.
Necromancer
- Summoned minions die more often, requiring players to use corpses more often.
- Increased stats for many bonuses in Book of the Dead.
- Decreased the damage of the Corpse Explosion skill.
- Decreased brightness of Skeletal Warriors and Mages.
Rogue
- Increased bonuses for upgrading Subterfuge Skills.
- Increased bonuses for multiple passive skills.
- All Absorption skill cooldowns have been increased.
sorcerer
- Charged Bolt’s damage has been increased and the mana cost to cast has been decreased.
- Reduced the damage of Chain Lightning, making it less effective against bosses.
- Reduced the cooldown of the Incinerate skill’s enchantment bonus.
- Firewalls now spawn under enemies more often when using enchantment bonuses.
- Increased the Lucky Hit chance of the Meteor skill’s Enchantment bonus.
Developer Note: Whenever we make changes to a class, our goal is to make sure that both the class and its skills feel impactful and powerful. Your feedback has helped us maintain this ideal. Some players were finding that certain skills were too strong. One of our goals with skills is to make them fun to use and interactive in terms of itemization and combat feel. In this regard, we’ve made some changes, taking the Necromancer minion as an example. We’ve made changes to the Necromancer’s gameplay to make reanimating the dead a more positive element and more vulnerable in combat. Launch is just the first step in our class balance efforts, and you can expect further updates that iterate on this pillar of Diablo IV.
UI
- Fixed an issue where the built-in screen reader would not read key prompts, game option details, and other UI text.
- Fixed an issue where actions could not be bound to the mouse wheel.
- Fixed an issue where Evade was unable to bind to the controller’s right analog stick.
- Chat now appears on the left side of the screen when using the center action bar configuration.
- Character stats are displayed when the player has[素材と統計]Click the button to see it by default.
- You can now map the Move and Interact inputs to one button and the Primary Attack input to a second button.
- The sans-serif font used in-game has been replaced with a new serif font.
encounter
- Fixed multiple issues that caused bosses such as Butcher to become unresponsive.
- The Butcher has been reevaluated in difficulty, making it a bigger challenge at World Tiers III and IV.
- Bosses such as T’chort, Malnok, and Vhenard have had their melee character difficulty re-evaluated and their attack and combat mechanics changed.
- Fixed Vampire Brutes using the Shadow Enchant affix chaincasting Impale.
Sellers
- Increased the probability of dungeon events occurring in Cellars.
- Cellars now consistently reward chests upon completion.
- Fixed an issue that caused basements to be marked as completed prematurely.
- Fixed an issue where guaranteed elite monsters were not present in basements.
general quality of life
- Fixed an issue where players were able to increase attack speed by canceling attacks early.
- Fixed an issue where characters would not be immune and targeted after loading into an area.
- Reset dungeon button disabled.
- Fixed an issue that caused the Gale Valley and Serac Rapture campaign quests to have fewer monsters than intended until completion.