Afterlife VR is a bare bones experience that doesn’t do anything new, but it has a charm that surprised us. Adam He plays as Bernhardt, a police officer who arrives at Rose Psychiatric Hospital in search of his missing sister. However, when navigating the facility, something is clearly wrong.
Horror is easy to sell in VR. The level of immersion that the headset offers is perfect for the genre. The downside to this is that many horror games rely too heavily on the lowest form of horror: jump scares.If you use it too much, it’s more tiring than scary, so it’s better not to rely on VR in the afterlife that too It weighs on them, except for a few moments towards the end of the two-hour campaign. A game that explores a surprisingly nuanced atmosphere of a psychiatric hospital that will be familiar to anyone who has played games like Outlast.
A small title made by a small team, but the technical aspects of the release are quite impressive. The sound design is outstanding, and Black Rose is downright terrifying to navigate. A subtle bass hum permeates brick and mortar, hospitals are rendered in shades of dark gray, and everything turns deathly pale. The textures and environments are very well done, except for the character animations.
The level design is fairly standard and the objectives mainly revolve around key placement. Finding the key can be a chore, as interactive items can only be telegraphed in total darkness. And retrieving the right item from your inventory is equally awkward, but you get used to it quickly: after the first few fetching his quests, handguns and, oddly enough, telekinesis are introduced. The shootouts are surprisingly good given how insignificant the game’s impact feels, and the telekinesis is basically inconsequential aside from a few puzzles. strange.
While there’s nothing brand new you can expect from the title, Afterlife VR effectively takes Blender through many horror tropes and settings to provide an experience that’s well worth it.