The best month ever created by the video game director department of Warsaw Film School! The story of Louise and her interracial son Mitch, who live in the American countryside in the 1960s. Louise, who was diagnosed with a terminal illness and was told to live long, took Mitch on a summer expedition, promised the best month of all time, and decided to find his home when she left. It’s an intriguing setup that promises a huge emotional punch, but it can’t be fully offered.
The best month ever for a story and choice driven game! Depending on the situation, you can switch between playing Louise and Mitch. The choices Louise makes affect the development of Mitch and ultimately the outcome you get. There is an option that you can switch to see how each selection affects different meters, but it’s off by default so it’s unclear how they affect Mitch. is. The options themselves are not very well explained, and there is a very vague explanation. Things escalate at an amazing rate. For example, if you disagree with someone at dinner, someone could be shot.
The best month ever! I feel like I’m trying to cover many issues at once. At its core is the tackling of the inherent racism seen in the 1960s, with the added sociological and cultural impact of Louise being the single white mother to interracial children. .. This alone would have been a really interesting quest, but the story adds childhood sexual abuse, murder, kidnapping, and rape, and feels too packed into the short run time of the game.
The gameplay was frustratingly glitchy and I had to restart chapters several times to get there. Fortunately, the chapters are pretty short. There are 12 in total, and the game runs for about 3-4 hours. So when you reboot, you don’t have to go back too far. The game is awkward to control and doesn’t run as smoothly as expected.
The best month ever! It’s a short, fun story, and probably suffers from high ambitions that aren’t fully rewarded. Glitch in the game can really take you out of what would otherwise be a fluid experience.