We are pleased to announce that Schim will be released on PS5 and PS4! Schim is developed by a team of two people. Ewoudvander Werf is the lead developer and I myself am Nils Slijkerman. Do additional levels and game design with Schim. The audio is done by the Moonsailor team.
In the game, you play as a sim, a shadow creature trying to return to the shadow of a person. You travel to regular Dutch-style places, where you meet other sims and characters you can help and interact with.
This trailer shows you a specific way to interact with the world. This hasn’t really been shown elsewhere yet. You can see that the schim character interacts with the object in different scenes. Players can activate and manipulate the shadow by pressing the square when it is in the shadow of the object.
I want to use Schim to create a world where players can explore and experiment with different objects and their shadows. Some of these activateable shadows are not visual or audio-based elements to discover, while other shadows are part of the flow of the world and actually change the situation for the player and the characters in the world. ..
The new trailer lists some of these examples. In the second scene, the player’s Sim arrives at the scene in the shadow of a duck. However, the duck notices that there is a cat and does not continue. When a sim player jumps into a garbage truck and uses the truck’s shadow interaction button (DualShock 4 or Square on the DualSense controller), the truck horns and surprises the cat. The cat quickly runs away and becomes a duck. It’s fun to walk around and paves the way for players to move forward.
This example had a specific solution, but we aim to allow ways to exit multiple paths, interactions, and levels. In the second scene where the shadows interact, you can see the player hopping in the car dealer’s parking lot. The player jumps to the generator and uses the square buttons to manipulate the shadows and activate the air dancer. The air dancer bulges and creates a new path for the player to use.
In the final scene of the trailer, you can see another shadow interacting. The player’s sim activates the ticket machine multiple times. After pressing the button a few times, the ticket machine malfunctions and keeps spitting tickets. Barriers go up and down and cars cannot enter the parking lot. A small traffic jam occurs and the player jumps along the shadow of the waiting car.
We are still working on development, but we can’t wait to show everyone the various interactions we are working on.
We are excited to see Schim coming to the PlayStation next year and will share more development insights in the future.