If there’s one prominent criticism of Diablo 4 it’s (opens in new tab) In the beta, it was the lack of variety in dungeons and the monotony of objectives within the dungeons.
Blizzard is blog post of the day (opens in new tab) This looks a lot like the patch notes for Diablo 4’s June 6th release. Among the list of class changes is a section on how Blizzard took all of the beta feedback and tweaked the layout of several dungeons in the Fractured Peaks zone.
“Our main goal with layout changes was to reduce certain types of backtracking that detract from the player experience,” Blizzard says. No, but I do think there are more connected paths in the dungeons to get you where you want to go faster.
Dungeon events, which are self-imposed objectives to slay tons of demons to gain loot, now spawn 60% of the time, up from 10% in Beta. I cleared a lot of dungeons in the beta, and just remembering encountering a few of these made me race for the exit instead of exploring every nook and cranny of space. rice field.
The Diablo 4 Beta was full of blocked paths and secondary objectives to open them. We had to split into two side roads and look for items to bring back. The whole process was very tedious, especially if you’ve seen the same objective several times before. Blizzard agreed, making carrying things faster, and planting them to restore health, resources, and potions.
And when you need to clear out the last demon in the dungeon, they’ll start moving toward you, so you don’t have to check under every rock or pile of bones.
This post lists a ton of tweaks to the game’s five classes, including barbarian and rogue buffs, necromancer corpse explosion nerfs, and some changes to sorcerers.
Recently, Diablo 4’s endgame video revealed a number of ways to collect gear for your character. The Nightmare Dungeon adds challenging enemies and objectives to any dungeon you may have explored before. Blizzard says this is why they want to avoid completely randomized layouts. (opens in new tab).
Diablo 4 is set to release on June 6th.
