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Home»PC»Horror developers: please let P.T. have its eternal rest
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Horror developers: please let P.T. have its eternal rest

ValhalladiddeBy ValhalladiddeOctober 24, 2022No Comments5 Mins Read
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Horror developers: please let P.T. have its eternal rest
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Much like Dracula, the horror game trend is repeatedly killed and resurrected from the grave again and again. There are no discarded corpses in subgenres like zombies, ghosts, novelty jump scares, or cooperative competitive multiplayer that someone else can’t bring back to life.

“PT-likes” — a teaser-like game for the PlayStation 4 helmed by Konami’s beloved Kojima, a demo that has existed as a non-living corpse for longer than it has been alive — has been around for years. It’s been tirelessly chasing PC gamers for years. There are more games on Steam than anyone has ever played from this unholy mould. Clicking on the “first person” tag in the horror section brings up a terrifyingly long list of results, many of the screenshots showing another torch looming around a vaguely realistic hallway and strange monsters haunting a mundane room. Not all of them imitate PT, but too many of them imitate PT. Honestly, the scariest thing about most of these games is how similar they are to each other and to the PlayStation 4 demo that was released eight years ago.

Konami’s Playable Teaser needs a rest.

PT didn’t invent, or even really reinvent, first-person horror. Outlast, Amnesia, White Day All debuted independently a few years before PT’s Lisa stood at the end of an ordinary hallway in an ordinary house. You can even trace the genre back to 1981, with ZX Spectrum’s classic 3D Monster Maze. But what PT has done was give aspiring horror developers of all sizes a powerful framework that has realistic shots to replicate, at least on a superficial level. The developers seem to want to keep some of the original Dark His Magic and player attention by purely mimicking it.

I can see why this particular horror subgenre is oversaturated. In theory, this is the perfect foundation for budget-conscious games. Most potential customers already understand that “PT-like” means “short and visually very normal” before they even click on the trailer. From the reductive point of view of someone trying to find the right “ingredients” to use in their first-person horror game, PT is one small area created from easily referenced everyday objects, and the main Characters were not animated outside of the visible main character. Very few examples are very specific.

Most of the scares come from lighting that little area differently, swapping out some major textures, or having the teaser’s only other major character model stand somewhere and look in the player’s direction. Mechanically, there’s not much to worry about. No need to count ammo, track health bars or manage inventory. As long as the player can walk around and see things, technically speaking, everything created will accurately reflect the missed PT experience.

One of many indie horror corridors from Life After Death (Image credit: Ask Games)

(opens in new tab)

But really, in this type of game, you can get close to the icy grip of their famous influence, and you can’t escape. Some of them were never meant to be good in the first place. There are a few store-bought assets thrown together in a sort of ironic meme-hopping bandwagon way. Some of them fundamentally misunderstand why the demo they wanted to imitate turned out to be so terrifying. manyNote. FM Little is promised more than darkness and corridors. Some make a sincere effort that only fails due to external factors such as lack of time or money, or the publisher’s failure to keep its promises.But most of them are chasing impossible goals. So I can’t get out of PT’s shadow.

They don’t—they Can not— actually capture the one thing that made the chilling teasers they were based on so special. It is an inexhaustible supply of unrealized potential.

Yes, PT was (and still is) an unforgettable combination of nerve-wracking horror and dull puzzle-solving. so far See the bloody monster swaying right behind you, breathing heavily in your ear. The primal instinct that Rule tapped was stronger than anything horror had ever produced. And the sparse snippets of story strewn throughout the changeable corridors were intriguing. They formed a disturbing tale of love, violence and loss.

But as great as it all was, that’s not why PT has remained on the collective edge of the horror game consciousness for years. is a game that no longer exists in PT is everything someone wants. It’s the promise of the long-awaited return of Silent Hill, created by a dream team that could take over the series in an exciting new form (and certainly —please— pyramid head free) direction.

“That” doesn’t really exist in any meaningful way, so no studio can compete with it. Removed playable teaser snippet. They challenge the perfect Silent Hill dream that never existed.

Typing “Backrooms” into Steam’s search bar unleashes an avalanche of games hoping to scare me with wallpapers and open doors.recently released life after death It invites you to wander through the usual corridors, but now they are red.under development hell seed I’m about to turn my head to another dimly lit building and stare at the picture. I also feel the fear caused by vague human monsters that are too far or too close.But they turned out not to be PT

Fear the developers. Give your PT a break, even if it’s just for yourself. After all, you can never kill something that is not alive.

developers Eternal horror P.T rest
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