That said, Infinity Nikki’s dungeons do offer a fair degree of challenge. An early dungeon I played saw Nikki traversing the Dream Warehouse, a magical building with thousands of discarded paper cranes dotted all over the place, each representing a wish cast by the hopeful villagers of Florawish. The warehouse has now been overrun by monsters, which Nikki must purify. The origami papercraft motif continues as you begin platforming across giant paper cranes, which seesaw as Nikki clambers aboard their wings, making timing important. Nikki can also dash, which doubles as a dodge, and perform a Ground Pound type attack to defeat enemies or smash breakable objects.

Purifying enemies that stand in your path, reaching tricky distant platforms for optional collectibles – it’s not the toughest platforming challenge in the world, but it’s enough to keep you on your toes. Using a mouse and keyboard, I fell down many an abyss, so I was happy to hear that the final game will support controllers. The stage ends with Nikki riding on a massive paper crane that soars ever higher over a stunning skyscape to the soundtrack of a song with lyrics about reaching new heights – a dizzying reward for your efforts so far.

I played an offline demo, but the game will eventually include online features. The details of the online gameplay are still tbc, but the developers explained it will be a solo-focused game where everyone plays as Nikki, but with community aspects (in line with Death Stranding, perhaps). I played on PC, but mobile and console versions are also in the works. A release date is still tbc.

There is an innocent charm to Infinity Nikki. The protagonist is endlessly cheerful, constantly bigging up the characters around her with “you got this!” pep talk. When her feline friend Momo pulls out a camera to introduce photo mode, Nikki tells him, “You look like a professional photographer!”, while one dialogue tree I saw gave the option to simply “Say something nice” – a refreshing show of positivity and enthusiasm that is infectious.

Incidentally, the photo mode is excellent – perfectly tailored to such a fashion-focused game, and packed with features such as poses, filters, depth of field control and a toggle switch to have Nikki face the camera. Photo mode alone could occupy you for hours, as you have Nikki switch between outfits against a picturesque backdrop of luscious hills and sparkling streams, and pose for the camera with a bouquet of flowers, lounging on a bench, or making a heart shape with her hands.

Miraland’s locations are filled with wonder, its atmosphere endlessly engaging, dotted with minigames and soundtracked by gentle piano music. The game is dripping in detailed fashion, rich animations and watercolour concept art, while its mechanics are surprisingly deep and interesting. When using fast travel, Nikki strikes a classic pose, her hand and face towards the sky, as she dissolves into the ether to reappear elsewhere – and little details like this show how much care has gone into development.

I was also surprised to find myself drawn into the story, in which an ancient battle between gods and demons has given rise to a centuries-old society of stylists. It’s certainly unique!

I have to say, I never knew dressing up could be so much fun. My time with Infinity Nikki left me eager to try on the finished game when it eventually arrives.

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