Iranian animation company Kosar3D recently announced a new direction: video games. Specifically, Kosar3D’s game Revenge “deals with Iran’s and Russia’s military alliance against NATO” (although it appears to be primarily the US and Israel). It is developed by a team of programmers from Mashhad and is directed by Farhad Azima, who has previously worked in films. Battle of the Persian Gulf 2 (“Armed Conflict Between the Iranian Revolutionary Guard Corps and the US Navy in the Persian Gulf”).
announcement claims that the game is self-financed and that its purpose is to “compete directly with its industry counterparts in this form of entertainment.” In other words, it aims to be Iran’s answer to Call of Duty, the game Iran can’t help but refer to.
“In this game, a military alliance is formed between Iran and Russia.” Ajma said in an interview with Russia Today.. “The group seeks to neutralize the enemy’s planned operations against allies of Iran and Russia.”
Russia Today’s narration added that the alliance was “nipping the buds of such operations,” adding that the game is not about war but about “launching preemptive strikes on enemy territory to deter enemy attacks.” continues to be. It further claims that Revenge’s “top-notch graphics and realistic scenarios have made it Iran’s Call of Duty” (Modern Warfare 2, with a reported budget of $250 million). is a real feat).
“We try to develop games that are on par with games like Call of Duty,” Azima said. “Despite limited equipment, the game resembles American and world-class games in terms of graphics and quality.”
As for what kind of combat is expected, Ajma said, “The key challenge is the combat between Iran’s fourth-generation Sukhoi fighter jets and the US fifth-generation F-35 fighter jets.” “On paper, a battle between the two would probably lead to victory for the F-35, but in a dogfight or in close quarters combat, the Sukhoi would win, especially if the pilot is Iranian. ”
There is a funny side to this. After all, why should the United States alone be the one to send out so much propaganda about the global conflict? Its worldview often feels like an extension of the US military press service. “It’s Call of Duty again and again.” Developer Rami Ismail said in 2016:. “Shoot all Arabs. Muslim blood is the cheapest in the world.” Middle Eastern stereotyping in CoD is very noticeable. Even the Financial Times has covered.
So while the scenario here may seem offensive to Western audiences, it’s equally surprising that such a perspective is so rarely seen in the gaming industry. Middle Eastern villains are generally accepted casually in the shooter genre, and considering the flip side of global conflicts, or being forced to see nations like Iran as anything other than undoubted villains. Almost never.
For example, the “enemy soil” line about revenge seems to refer to players attacking Israel, which is unimaginable in an American-made game. One clip of him on YouTube is called “Hypersonic Ballistic Missile Destruction of Enemy Missile Base,” but the website calls it Destruction. “Zionist Combatant”.
Even more frowned upon is the description of the game’s first level. There are a total of 7 levels in Revenge, and the opening is set in Ukraine. Players must infiltrate a US-run laboratory that is manufacturing a virus that turns Ukrainians (deep breath) into zombies that attack Russians.Asked about the scenario, Azima said it was based on Russia’s occupation of a U.S. laboratory in Ukraine that produces the deadly virus, sparking unsubstantiated claims. According to the Kremlin and Russian state mediaand the zombie scenario “makes this story more interesting” because America is “trying to make up for its defeat”.
good.I have amazing amount of material out of revenge Developer’s YouTube page However, while it may not come as a surprise to animation studios, They focus more on cutscenes than gameplay. However, the main public video shows his 3D models of unmistakable environments and military vehicles. Azima said the game has been in the works for two years and is expected to be completed later this year. Final irony? It’s made with his Unreal Engine, created by Epic Games right here in the USA.
But the most American and my favorite line of all is Ajma’s endorsement of a post that reveals: some new art: “With God’s permission, we are going to make a lot of money.”