By my calculations, there are currently 1732 indie games released every day that we promote and cover (for developers). They are almost impossible (for us). But one of the trends I’ve been enjoying lately is trying to market the game by not just showing it, but showing what went into it. make game.
Dungeon experience a good example of thisbut over the weekend another one popped up Lunarka “modern take on the 2D cinematic platformer genre” and its developers (mostly creators only) Johann Vignette) I mean it in the same vein as classics like another world and Flashback.
These two games were defined not only by their cinematic aspirations, with their heavy emphasis on cutscenes and dramatic framing, but also because they achieved so much through rotoscoping, the art of people acting out scenes. It goes on film and an animator recreates it in the game/show/movie.
Lunarkappropriately, does pretty much the same thing, but what I was so happy to see over the weekend was the footage behind the animation… sitting on the kitchen ledge swinging at the bar in the kid’s playroom the man who is or affectionately touch his floorboards:
If you’re curious what you see here, tHere’s the official pitch for the game:
Set in a future where the moon has become a vessel for human survival, LUNARK is a 2D adventure inspired by classic ’90s titles. Run, jump, hang, climb, roll and shoot while overcoming traps, solving puzzles and fighting enemy droids as you run through gorgeously animated environments! Uncover the dark origins of humanity’s new home in an epic tale of survival, revolution and mystery.
Lunark will be released in March and available on Steam, Switch, PlayStation, and Xbox.