Close Menu
  • Home
  • News
  • Reviews
  • PC
  • Playstation
  • Xbox
  • Nintendo
  • Videos
  • Youtube
  • Gaming Store

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

What's Hot

I Tried Every New Cloud Gaming Apps of 2026 !!

June 9, 2026

Like Snakes in a Barrel💀 #gaming #shorts

June 9, 2026

Google reportedly orders at least three million chips from Intel to arrive in 2028, as TSMC struggles to keep up with the AI boom

June 9, 2026
Facebook X (Twitter) Instagram
  • Home
  • Contact Us
  • Privacy Policy
  • Disclaimer
  • DMCA
  • Editorial policy
  • Affiliate Disclosure
X (Twitter) YouTube
Gamers News Hub
Demo
  • Home
  • News

    Valheim Finally Has A 1.0 Release Date

    June 9, 2026

    Todd McFarlane Reveals New Fallout and Helldivers 2 Figures

    June 8, 2026

    E-Day PS5 Ahead Of Xbox Showcase

    June 7, 2026

    How Best To Use The New Sprites In Fortnite Chapter 7 Season 3

    June 6, 2026

    Black Ops 7’s New Classic Mode Seems to Fix a Lot of Issues Players Have With the Game

    June 5, 2026
  • Reviews

    The Acolyte couldn’t make up it’s damn mind

    July 18, 2024

    Nintendo World Championships: NES Edition review

    July 17, 2024

    House of the Dragon season 2 episode 5 slays a dragon it shouldn’t have

    July 16, 2024

    Longlegs is a fantastic horror movie, but it’s funny, not scary

    July 14, 2024

    The new Disney princess board game is just as fun as I dreamed

    July 13, 2024
  • PC

    Google reportedly orders at least three million chips from Intel to arrive in 2028, as TSMC struggles to keep up with the AI boom

    June 9, 2026

    The best Amazon Prime Day 2026 gaming headset deals: I’m hunting down the best-sounding cans for the lowest prices

    June 8, 2026

    The new Crazy Taxi has a generative AI disclosure on its Steam page, and people are not happy

    June 7, 2026

    Halloween teases single-player slash ’em up campaign in grisly new trailer

    June 7, 2026

    An 8-bit Cuphead game is being programmed in assembly language for the Sega Master System

    June 6, 2026
  • Playstation

    PS5 Players Can Try 2 Beautiful Upcoming Games for Free

    June 9, 2026

    16 games coming to PS5 – PlayStation.Blog

    June 8, 2026

    Invincible VS Review (PS5) | Push Square

    June 7, 2026

    Watch Summer Game Fest 2026 Livestream Here for PS5 News

    June 6, 2026

    Wings of Theve – PlayStation.Blog

    June 5, 2026
  • Xbox

    Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise

    June 8, 2026

    Final Fantasy VII Revelation: Coming to XBOX Spring 2027

    June 7, 2026

    A New Sample to Get You Started Faster

    June 5, 2026

    Age of Empires Mobile: PC Edition Launches June 23 – Wishlist Now! – Age of Empires

    June 4, 2026

    How to Watch the XBOX Games Showcase and Gears of War: E-Day Direct on Sunday

    June 2, 2026
  • Nintendo

    Out of Words Hands-on Preview – Hands-on Preview

    June 9, 2026

    Koei Tecmo Is Bringing Its Next Action RPG To Switch 2 Early Next Year

    June 8, 2026

    811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

    June 7, 2026

    Review: Smalland: Survive the Wilds (Switch 2)

    June 6, 2026

    Elden Ring To Tarnish Switch 2 August 28 – News

    June 5, 2026
  • Videos

    I Tried Every New Cloud Gaming Apps of 2026 !!

    June 9, 2026

    Like Snakes in a Barrel💀 #gaming #shorts

    June 9, 2026

    who can pass? #ark #gaming #arksurvivalascended

    June 9, 2026

    Nobita Opened Biggest Prison! 😈

    June 9, 2026

    God of War Laufey – Gameplay Reveal Trailer | PS5 Games

    June 8, 2026
  • Youtube
  • Gaming Store
Gamers News Hub
Home»Playstation»Monster Hunter Wilds Review (PS5)
Playstation

Monster Hunter Wilds Review (PS5)

ValhalladiddeBy ValhalladiddeMarch 1, 2025No Comments10 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
Monster Hunter Wilds Review (PS5)
Share
Facebook Twitter Pinterest Reddit Email
Subscribe to Push Square on YouTube154k
Watch on YouTube

Monster Hunter World: Iceborne introduced the Guiding Lands — a dynamic, borderline sandbox map that had monsters of all shapes and sizes come and go as players investigated its more open environments.

Monster Hunter Wilds is essentially the Guiding Lands, but spread across an entire Monster Hunter title. And as a result, Wilds pushes the series in a slightly more freeform direction, where quests can be issued on the fly and each explorable ecosystem feels alive and obsessively detailed.

Having said that, Wilds also opts for a more structured, story-driven campaign, and it’s only when the credits roll do you truly feel like you’re let off the game’s well-meaning but surprisingly oppressive leash.

We’ll say it right now: some players won’t like Wilds’ approach. The 20-hour narrative can be very handhold-y, as you’re funneled between cutscenes, dialogue, and tutorial-like missions. If you already know Monster Hunter, some of this stuff is going to be a slog — and that’s without even touching upon the title’s hit and miss storytelling.

Capcom’s tried to make this instalment matter in terms of characters and plot, but a combination of banal writing and surface-level personalities stunt events from beginning to end. Simply put, the narrative is not why you should be playing Wilds (but most of you saw that coming).

Now look, we don’t want to completely bury the developer’s efforts in dung pods. To its credit, Capcom has crafted what is probably the most welcoming Monster Hunter experience yet; where the linear campaign may drag for some, others might appreciate its willingness to introduce gameplay systems and mechanics at a steady pace.

And to be fair, a few of the story beats are reasonably interesting, especially when they delve into the histories and cultures of the game’s various tribes. Plus, the actual cutscenes — the properly rendered cinematics — tend to be brilliant, boasting top notch animation and direction. Almost every monster gets some kind of dramatic intro, and they really help set the stage for the incoming clash.

Monster Hunter Wilds Review - Screenshot 2 of 9

We like how your custom hunter is handled, too. Wilds, as its name suggests, takes place in a broadly untouched region known as the Forbidden Lands, and your hunter is recruited to be one of the expedition’s chief problem solvers.

Your fully voiced protagonist gets a lot of screentime, as they face down seemingly unstoppable threats and impossible odds. The game does a great job of making you feel like the hero — one of the only members of the team who’s actually got the skill and expertise to fell creatures ten times your size.

So Wilds’ story isn’t all bad, but it does find itself in that awkward spot where Capcom’s clearly sunk a lot of resources into it, and yet it rarely commands your undivided attention outside of those fantastic cutscenes.

Thankfully, there are plenty of deeply engaging battles spread across the campaign to keep you pushing on. And, mercifully, there are no gimmicks this time around — like the tedious Zora Magdaros fights in World, or the bloated Rampage quests in Rise — to distract from pure monster hunting excellence.

Monster Hunter Wilds Review - Screenshot 3 of 9

Gameplay has always been king in this franchise, and it’s no different in Wilds. Capcom could have come up with one of the best-told stories on PS5 and it’d still be the beast-bashing, creature-crushing gameplay that keeps you coming back for more.

We’re tempted to say that this is peak Monster Hunter with regards to the action. Fundamentally, Wilds sticks to the series’ decades-spanning blueprint of going toe-to-toe with hulking opponents, and bringing them to heel with a collection of outrageously oversized weaponry.

Combat remains crunchy in a way that no other property has been able to replicate. Without wanting to sound psychotic, the act of smacking, slicing, and gouging all manner of colossal foe is eternally satisfying; there’s just nothing like Monster Hunter when it comes to laying into large lizards.

Monster Hunter Wilds Review - Screenshot 4 of 9

And that’s what sets Wilds apart: momentum. The flow of combat now hinges on a new ‘wounds’ system, where monsters develop visible injuries in places that have been repeatedly targeted by the player(s). Further blows inflict additional damage, and wounds can then be ‘destroyed’ in order to really pile pressure on your overgrown adversaries.

Not only does destroying a wound deal massive damage, it often forces your foe to the floor, swinging the battle’s momentum in your favour. This system gives Wilds’ action an aggressive edge that better rewards players who pick the perfect time to strike.

Wilds is still about knowing your enemy’s attack patterns and mastering your chosen weapon type, but wounds bring an even greater sense of satisfaction; there’s now a defined climax to chipping away at your opponent, knowing that your well-placed wounds will soon result in a serious amount of all-or-nothing damage.

Second Opinion

I’ve less experience with Monster Hunter than Rob, only really sinking my teeth into the series with World, which I really grew to enjoy. Wilds feels similar, but the more open-ended structure and other refinements to the overall experience make it a marked improvement in my book.

Once I got comfortable with my weapon of choice again (the complex but hefty Charge Blade), I really appreciated how weighty and impactful the combat is. It’s difficult to describe quite how satisfying it is to face these giant creatures (that would be bosses in other games) and bring them down — not just with your weapon, but with environmental hazards, luring in other monsters, and so on.

The game rewards cunning use of your surroundings as well as your attack power, and it’s all these dynamic elements that really elevate the series for me. With the new focus mode and wounds system, it’s just another great layer on top of everything else.

The downside is that newcomers still have a lot to learn if they’re to discover the depth on offer. While the story is a serviceable introduction, the complicated menus and controls had me baffled a little at times, even with a degree of previous experience. Ultimately, though, if you’re able to push through Monster Hunter’s decades of baggage, you’ll find that its excellent, flexible combat, compelling upgrades, and fun co-op are well worth the effort.

Stephen Tailby

Stephen Tailby

Assistant Editor, Push Square

To some extent, we suppose that this is a win for accessibility as well. It’s not that wounds make combat easier, it’s that they provide an effective route for big damage even if you’re a relatively inexperienced player — and that can mean a world of difference for someone who may not have clicked with the more methodical approach of past titles.

While we’re on the topic of accessibility, it should be noted that Wilds feels more natural to navigate than its predecessors. Most notably, hub areas now exist within the game’s larger environments — you just flit between them as you please without having to select a quest or join an ongoing investigation.

Wilds is structured more like an open world adventure, where you simply head off in a direction of your choosing, or towards a custom map marker — and it helps that its varied environments feel so rich. To be clear, this isn’t a fully open world; Wilds is broken up between several large zones, but each of them is impressively dynamic and well-realised.

Monster Hunter Wilds Review - Screenshot 5 of 9

As alluded, the game excels when you’re out in the field, free from the relative shackles of the main story. You travel between camps, harvesting resources and cooking up delicious-looking meals to maintain your stat boosts between battles. All the while, day turns to night, and the game’s superb weather system dictates which monsters roam the land. At its best, Wilds provides a sense of proper off-the-cuff adventuring.

What’s more, fast travel — via selecting a known location on your map — takes no time at all thanks to the PS5’s lack of load times. There’s a fluidity to Wilds that Monster Hunter hasn’t had before, and that extends to the hunts themselves, which can now be undertaken dynamically just by assaulting a creature of your choosing.

Likewise, getting a co-op session up and running is easier than ever — and it’s about damn time. Depending on your settings, you can welcome anyone to any hunt that you begin — dynamic or not — and you can peruse ongoing quests at any time by talking with Alma, your constant companion. Again, there’s no need to load back into a hub and hit up a specific co-op quest counter.

Monster Hunter Wilds Review - Screenshot 6 of 9

Believe it or not, you don’t even need to fumble about with room codes. There’s just a straight-up ‘Invite’ option on the menu now — a crazy concept, we know — and when you first boot the game, you can choose whether to begin in a public, private, or single-player session. It’s taken about 20 releases for Capcom to get it right, but Wilds finally feels like a title with modern online functionality.

AI-controlled ‘Support Hunters’ are available as well — a welcome carryover from Rise — letting even the most unsociable of slayers group up for tougher encounters. And of course, you’ve got your trusty Palico partner to fall back on. Your feline ally’s able to use a wide variety of tools this time around, and their support can prove to be a real boon for both beginners and veterans.

But even with Wilds’ conveniences, Monster Hunter remains a complex creation. Legacy knowledge still counts for so much when you’re learning the ins and outs of this new instalment; convoluted control schemes, clunky inventory management, and menus buried within menus are all elements that will inevitably frustrate newbies.

Monster Hunter Wilds Review - Screenshot 7 of 9

It’s a shame that Capcom has never quite been able to streamline these components, but then in some ways, they’re what allow Monster Hunter to maintain its mechanical depth. As per usual, there’s a superbly addictive learning curve to Wilds, and once you get over the initial hump, it’s a game that may never stop giving.

Less forgivable however, is the game’s performance. Three graphics modes are on offer, prioritising visuals, frame rate, or a mix of both — and none of them are particularly close to being perfect. We’d recommend the dedicated performance mode because it’s the closest you’ll get to a stable 60 frames-per-second, but it makes Wilds look pretty damn blurry at times.

The resolution mode, meanwhile, caps things at an undesirable 30fps, but things do look noticeably sharper. And then the so-called ‘balanced’ mode might be worth a shot if you can stomach a fluctuating frame rate in exchange for better image quality.

Monster Hunter Wilds Review - Screenshot 8 of 9

Capcom’s managed to massively improve graphics and performance since the beta tests — thank god — but again, none of these options are what we’d call ideal.

But hey, Wilds doesn’t look too hot to begin with. While the art direction is genuinely outstanding — across environment, character, monster, and equipment designs — the title is plagued by shockingly low quality textures. Granted, it doesn’t make much of a difference when you’re in the heat of battle, or galloping through an area atop your reptilian steed, but stop to gawk at the clothes of lesser NPCs or the nearest rocky outcrop, and you’ll swear that you’re playing the port of an old PS2 release. Rough.

Hunter Monster PS5 review Wilds
Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
Previous ArticleID@Xbox Showcase — 3 awesome indie games to look out for in 2025
Next Article Daily Deals: Final Fantasy VII Rebirth, Magic: The Gathering x Marvel’s Spider-Man, and More
Valhalladidde
  • Website
  • X (Twitter)

Related Posts

PS5 Players Can Try 2 Beautiful Upcoming Games for Free

June 9, 2026

God of War Laufey – Gameplay Reveal Trailer | PS5 Games

June 8, 2026

16 games coming to PS5 – PlayStation.Blog

June 8, 2026

E-Day PS5 Ahead Of Xbox Showcase

June 7, 2026

Invincible VS Review (PS5) | Push Square

June 7, 2026

little Hero: Monster 💀 Epic Bettle ⚔️ Gameplay #shortsfeed #gaming

June 6, 2026
Add A Comment

Comments are closed.

Editors Picks

I Tried Every New Cloud Gaming Apps of 2026 !!

June 9, 2026

Like Snakes in a Barrel💀 #gaming #shorts

June 9, 2026

Google reportedly orders at least three million chips from Intel to arrive in 2028, as TSMC struggles to keep up with the AI boom

June 9, 2026

Valheim Finally Has A 1.0 Release Date

June 9, 2026
Top Reviews
Demo
About Us
About Us

Your source for the best gaming news.
This site is operating from Ads revenue.
Thank you for supporting us!

We're accepting new partnerships right now.

YouTube
Latest Posts

I Tried Every New Cloud Gaming Apps of 2026 !!

June 9, 2026

Like Snakes in a Barrel💀 #gaming #shorts

June 9, 2026

Google reportedly orders at least three million chips from Intel to arrive in 2028, as TSMC struggles to keep up with the AI boom

June 9, 2026
Popular Posts

🥶😱The Ghost Top Criminal🥶😱 #freefire #freefireshorts #gamingtamizhan #comedy

August 20, 2025

🥶PLAYING WITH @LoLzZzGaming BGMI ID 😎

January 2, 2026

🥵 BROKE MY GAMING DEVICE AFTER THIS MOMENT | BIGGEST MISTAKE | RANDOM REACTION GAMEPLAY – DT GAMING

March 27, 2024
X (Twitter) YouTube
  • Home
  • Contact Us
  • Privacy Policy
  • Disclaimer
  • DMCA
  • Editorial policy
  • Affiliate Disclosure
Copyright ©️ All rights reserved. | Gamers News Hub

Type above and press Enter to search. Press Esc to cancel.

We are using cookies to give you the best experience on our website.

You can find out more about which cookies we are using or switch them off in .

Gamers News Hub
Powered by  GDPR Cookie Compliance
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.