Developer Double Eleven has released the final update for Prison Architect. It’s better called the Sunset update, but rather than teasing the 3D sequel, it’s showing off some of it. The update comes with a short trailer thanking all game players for the past 11 years (it was released in alpha in 2012 by original developer Introversion), and ends with the prisoner character model. One of him appears in 3D just like the rest of the characters. The crowd gasps.
“Here at Paradox Interactive and Double Eleven, we are so happy and honored to be working on this game for you,” Double Eleven wrote. “It’s been a little over a decade since Introversion released the first Prison Architect alpha, and the game has come a long way since then. I’m nearing the end of this chapter, but the book is certainly not finished yet.” No. See you later.” ”
The update includes a series of quality-of-life changes “focused on improving the player experience as much as possible”, among them the “Super Dog Mutator” among others. Here’s the full list:
- Capacitor 2.0: Introducing Capacitor Max Plus. This is an upgraded version of the capacitor that allows the power plant to produce twice as much power as before (and double the price, of course).
- Remote Doors: Added colored variants of remote doors for both Death Row and Supermax security levels.
- Riot Police Speed: Given the effectiveness of air emergency forces, we’ve increased the movement speed of the riot police to reduce their arrival time.
- Super Dog Mutator: Being our absolute favorite, we’ve added a new mutator based on the Super Guard Mutator to help you upgrade your furry friends.
- Updated Description: After going through the game, we decided to update or add some new text strings. As such, we’ve updated the text for product descriptions, staff descriptions, and required descriptions.
Introversion sold Prison Architect to Paradox Interactive in 2019. Double Eleven has maintained the game ever since, releasing both free updates and the odd paid expansion. The game has had a “secret” 3D mode implemented by Introversion since 2015, so the 3D sequel trailer isn’t exactly a surprise either.
“It was basically a fascinating alternate perspective on prisons, a massive engine hack that literally looked at prisons from a new angle,” Introversion lead designer Chris Delay told us in 2016. rice field. Quality enough to actually say, “This is an official feature.” Introversion thought it wasn’t there enough, but he decided to add it to 1.0 as a nice bonus for players.
“We thought it was so cool that we hid it as an Easter egg for people to find,” DeLay said. “Why let such a wonderful work go to waste when it is completely unfinished?”
Well, it looks like the idea won’t go to waste. There are no details about the 3D sequel other than a glimpse of the prisoner model, but “Prison Architect in 3D” is such an obvious pitch that it’s taken this long for Double eleven and Paradox to get to it. It is almost surprising that it took Introversion’s current project is the last starshipis a spaceship building game released earlier this year, in alpha, with updates approximately every 6 weeks.