Last year, we saw the rise of video game publishers offering a few days of early access to big AAA games for a price. This year, itās only going to get worse as it seems every large game publisher is holding games hostage and charging players a ransom fee to play a few days early. But what happens when you pay $80, $90, $100, or even more for a game and early access to it and donāt actually get to play the game? Well, weāre seeing that play out with WB Games and Rocksteadyās Suicide Squad: Kill The Justice League.Ā
After numerous delays, Rocksteadyāthe developer behind the Arkham gamesāfinally (sort of) launched its next big title, Suicide Squad. But unlike the Batman games it previously developed, this new game is a live-service (yes it is) co-op looter shooter starring iconic villains like Harley Quinn. As a result, a lot of Batman fans were disappointed by the gameās reveal and things have only gotten worse with each delay, leak, gameplay trailer, and preview. And now, the game is out for folks who paid $100 (plus tax) on the gameās special edition, a version of the game that comes with some extra goodies and one significant āperkā: three-day early access. Yet, for most of January 29, players have been unable to play the game they spent all that money on.
Technically, players in some time zones who purchased the gameās $100 deluxe edition were supposed to be able to start playing Suicide Squad today. That hasnāt been the case, though, because of a bug that meant some players booted up the game and discovered the entire campaign was already completed. Oops! In response, Rocksteady yanked the servers down and, because the game doesnāt have an offline mode (yet), that made it unplayable.
Sure, the deluxe edition comes with some extra cosmetics and a free one-time-use token that lets you upgrade a battle pass to its premium version. But checking Twitter and elsewhere, itās clear that most players bought the fancy version because they wanted to play the game early. And now they canāt.
Normally, Iād say: Hey, games are hard to make and servers are complicated things to run, so letās cut everyone some slack while they figure things out. Not this time though.
Sorry, but if you treat early access to a video game as a premium marketing pointāsomething you will advertise endlessly and hype up for weeksāyou have to deliver that experience. Yes, I know thereās a blurb at the bottom of the store listing that says they canāt guarantee youāll get to play 72 hours of early access. I know. But that doesnāt change the fact that WB happily took all of these playersā $100 pre-orders and wonāt be able to provide them with what they wanted: early access.
And thereās no way to fix that. If the servers are still down for most of tomorrow, players mightāat bestāget 24 hours of early access. WB isnāt going to delay the game for everyone else by two days to make sure the folks who paid more get to play āearly.ā They just get screwed and maybe learn a lesson: Donāt pay these publisher ransom fees to play something early.
You arenāt actually playing games āearlyā
Remember that these games, like Starfield and Mortal Kombat 1, arenāt actually being launched early for folks who pay extra. The game went through all the certifications, testing, checks and other hoops needed to launch a game on consoles. Thatās the only way WB can sell you Suicide Squad on the Xbox Store or PSN. So all of these games are (assuming the servers are up) ready to launch for everyone. All the publisher is doing is delaying the game for a few days for the folks who arenāt willing to pay an extra fee on top of the standard $70 asking price.
I know the argument that some people make is that this is a choice. If some people are willing to pay the money, why not let them? Because we shouldnāt let companies get away with being evil, greedy assholes just because someone out there is willing to go āOkay, sure, Iāll pay.ā You think the world is a bad place now? Imagine if corporations could do whatever they want as long as someone, anyone, was willing to pay.
So yeah, I get it. The market supports this. People will pay. Blah blah blah. But hopefully, what today has shown is that paying for early access is for suckers, especially for online-only titles. You pay more for a possibly less stable and more broken version of a game and the publisher canāt even guarantee you that youāll actually get to play whatever you paid for early at all.
Hopefully you can. And if not well, tough luck and enjoy your extra digital hats or whatever, I guess. Is that worth $100? Iām not so sure.
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