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Home»News»Retro Action Game Asks What If Ninja Gaiden But Body Horror
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Retro Action Game Asks What If Ninja Gaiden But Body Horror

ValhalladiddeBy ValhalladiddeJanuary 11, 2023No Comments4 Mins Read
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Retro Action Game Asks What If Ninja Gaiden But Body Horror
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image: JoyMasher / The Arcade Crew

Vengeful Guardian: Moonrider From indie tribute to 16-bit action platformer, we have it all. It has detailed industrial pixel art, crunchy death animations, and lots of spike pits. Short but explosive, it’s perfect for those ’90s arcade cabinets hidden in the back corners of pizza parlors and bowling alleys.

Launching January 12th on PS5, Xbox Series X/S, Switch, and PC, Guardian of Vengeance is the latest retro homage from JoyMasher, the Brazilian studio founded by Danilo Dias and Thais Weiller. indie duo’s last game, blazing chromewas an impressive love letter to run-and-gun side-scrollers like Contra When metal slug. Guardian of Vengeance Equally arduous, but a celebratory nod to the past, this time borrowing heavily from games like Shinobi When Ninja Gaiden with a hint of Rockman X It’s a reverent replica that sits comfortably alongside them rather than a revelatory reimagining of these classics.

Image from an article asking what 16-bit ninja games would do if Mega Man was body horror

image: JoyMasher / The Arcade Crew

You play as one of the products of a tyranny that uses robots to rule a futuristic metropolis. For some reason you are wired to have a conscience and instead of protecting those in power you decide to assassinate your fellow protectors one by one until the people can rise up and overthrow the government. While keeping the minimal world view, Robocop in the unsettling horror and grungy presentation of David Cronenberg’s body-horror flick. Revolution, on the other hand, is underpinned by composer Dominic Nimmark’s energetic techno soundtrack that adds a sense of urgency to the horror.

The result is nearly a dozen sci-fi side-scrolling levels with light backtracking to dodge hazards, cut through opposing enemy forces, and face hordes of bosses large and small with the help of laser swords and double-tap dashes. increase. , wall jump. Although there are several branching paths and challenging platforming set pieces, Guardian of Vengeance It’s more focused on showcasing dystopian design and gorgeous pixel art than bashing heads with quarter difficulty.

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Image from an article asking what 16-bit ninja games would do if Mega Man was body horror

image: JoyMasher / The Arcade Crew

In one stage, a giant robot stalks through the background forest, knocking down trees and throwing fists from afar before being confronted later in a mini-boss battle. In another level, a parasite unleashed in a mining operation takes over a cyborg enemy, exploding its head and transforming it into a hostile hunk of flesh. The cherry on top is how challenging it is to slice through each level, using visual effects and unique death animations to make an otherwise simple level feel vibrant and dynamic. Even the levels of vehicles that zip through town in Mode 7-style 3D effects spice things up a bit and are gorgeous to boot.

Unlike many games, Guardian of Vengeance Borrowing from provides a wealth of checkpoints and health containers. A variety of weapons with special abilities and upgrades are also available.It’s similar to Rockman, defeating each boss grants one of that boss’ powers. My personal favorites were Hyper his dash attack and Dark his portal unleashing Cthulhu-like tentacles, but overall it didn’t feel like a big game his changer. More innovative are upgrades that range from reclaiming health from each enemy you kill to scanners that alert you to hidden locations for other powerups, like double jumps and extra armor that halves the damage you take. There are about 10 types of him in all.

Image from an article asking what 16-bit ninja games would do if Mega Man was body horror

image: JoyMasher / The Arcade Crew

The last one basically allows you to brute force your way through most bosses and actively move your body without having to worry about learning attack patterns or tweaking your spasm reflexes. The only result is that the score you can get on each level is limited to B and you have to go back and eventually complete each level to unlock something extra that you haven’t done yet in the game about 2 hours into the game. is to motivate them to release .

Its runtime left me wishing for more Guardian of Vengeance Not only do they complete already completed levels, they take over the game to prolong their welcome or run out of ideas, but they go on for another 5 hours anyway. Shinobu III Or channeling other 90s hack-and-slash platformers, Guardian of Vengeance You can go inside, have fun, and put the controller back together before you want to throw it across the room. There are no new ideas here, but an old one with a touch of refinement and flare.

Action asks Body Gaiden Game horror Ninja retro
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