Weāve been given a brand-new look at the ultraviolent survival horror game, Hellraiser: Revival, and, yes, it still looks disgusting.
The new gameplay trailer shows off how one of its main mechanics works throughout its adventure: the Genesis Configuration. Based on the Lament Configuration puzzle box made famous in the original 1987 movie, it’s a supernatural device that provides a connection to the Cenobite dimension. Basically, itās an evil Rubik’s Cube.
Developer Saber Interactiveās Genesis Configuration is placed in the hands of the player, as protagonist Aidan wields its power on his mission to save his girlfriend, Sunny. In this new trailer, we can see it being used to pick up items, such as rusty metal spikes, and fire them back into enemies in a somewhat similar way to Half-Life 2ās gravity gun.
But thatās not all, as the cube can also absorb the elements, harnessing fire from open flames around the world and using them as destructive tools as demons explode upon impact. It can seemingly also be used in much more rudimentary ways, such as jamming it into the spine of an unsuspecting victim. For those perhaps needing a break from the gruesome, though, the Genesis Configuration will also be used to solve puzzles, delivering a quiet bit of shape-manipulation amongst the madness.
Thatās not all we see in his new gameplay, though, as Hellraiser: Revival continues to look to push its violence to the limit. A Doom-like glory kill can be spotted as flesh and sinew stretch off a face being wrenched from its skull, Aidanās hand reaches into a mass of flesh studded with nails before being grabbed by a twitching lump of meat with teeth, and later gets headbutted by a man with no skin left on his head, as blood flows freely down it. Itās all lovely stuff.
And thatās just the version allowed on YouTube. You can take a peek at the full uncensored version on the Hellraiser: Revival website. Earlier in 2026, Saber confirmed that it had secured an ESRB rating for the game, somewhat surprisingly stating that āwe had to take nothing out.ā The studioās Chief creative officer, Tim Willits, confirmed to IGN that the team is not shying from the graphic side of the game either.
āIt’s an active goal for the team. Yes. You can actually say that,ā Willits explained. āBecause if you are familiar with the franchise, if you’re familiar with what Clive [Barker, Hellraiser creator] has done, it definitely pushes. And when we announced that we were making this, lots of people online were like, āThey better do it right, they better not make some āwhooshyā game that’s all censored.ā So we’ve tried to embrace it as much as we can. I really hope that players, they’re kind of like, āWhat’s around the next corner? What crazy stuff am I going to see next? Where is this going to go? Oh my God, I can’t believe they did that.ā That’s the kind of emotions that we want to get out of people.ā
For more on Hellraiser: Revival, check out my preview where I called it āResident Evil for Sickosā. The more I see of it, the more correct I feel in that judgment.
