2016, The first issue of the magazine A Profound Waste of Time has been publishedCombining heartfelt essays about video games with beautiful art, it’s been great and done well enough for five years later, A good second edition has been put togetherWell, another year has passed, It’s time for problem #3.
some highlights of This latest issue contains:
– journalist and writer Simon Parkin travel to Tokyo to talk to Fumito Ueda (Shadow of the Colossus, Iko, the last guardian), exploring the themes and philosophies behind both his iconic games and his work practices.
– Grace Curtis Explore the history of early web games with a focus on Nitromis a UK independent game studio that has started making online browser games.
– Rodney Greenblatt (parappa the rapper) is interviewed Kyle Bosman About his approach to both art and character design and how he hopes his work will bring joy to others.
– Tim Schaefer (Psychonauts, Grim Fandango) Ben Bertoli On how to manage your outlook and take care of your mind when creating and working on video games.
– journalist and writer Matt Leone records the early history of Street Fighter Birth of fighting game combo analysis in Japan.
The functionality is great (and in this case it seems), but one of the magazine’s big selling points is its production. The art jumps off the page, especially in this issue, Last GuardianA cover with the theme of not at all:
The special edition of the third issue has a different color palette and a special thermochromatic ink layerSimply touch the cover with your hand to banish the darkness and reveal Trico underneath. Touch and haptics are such important concepts in Ueda and his team’s game that it felt fitting to reference it for the cover in this unique production process.
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You can get it and previous issues if you want to order a copy.here.
