WhenĀ Hollow Knight: Silksong announced its September 4 release date, other games ran for the hills. Indie titles likeĀ Demonschool,Ā Baby Steps, andĀ Little Witch in the Woods all picked up their skirts and dashed away into the depths of September to avoid trying to compete with the massive attention Team Cherryās sequel was certain to receive. But not Atari. No, those brave folks decided to stick to their guns and plans, and released tough-as-nails 2D Metroidvania Adventure of Samsara on the very same day.Ā Silksong saw over half a million simultaneous players within a few hours of launch. Take a guess howĀ Samsara fared.
Twelve. Adventure of Samsara, theĀ Castlevania-inspired hardcore platformer from Brazilian indie studio Ilex Games, has seen a peak player count of 12.
This, to be clear, is absolutely unfair. Iāve had a play of the game, and it sports splendid pixel graphics, a really pleasingly weighty sense of movement, and proper heft to its sword-swinging combat. Itās also just how everyone seems to want these games to be: easy-peasy in general, and then ludicrously difficult in specific moments. I donāt get it, but thatās what people seem to love. My only real criticism is that the player character is perhaps too small on the screen, but on another day, perhaps in a different month, Adventure of Samsara could have been the darling of the Soulslike lovers.
12 people showed up. Thatās concurrent players, of course, meaningĀ Samsara could have sold anywhere up to, maybe, 50 copies? Perhaps in fact itās sold many more, and everyone who bought a copy also picked upĀ Silksong, deciding to play that first? Iām trying to be optimistic. But it really looks like a worthy Metroidvania might have been completely drowned by making the inexplicable decision to release against such an obviously dominating competitor.
Iāve reached out to both developers Ilex and publishers Atari to ask what the thinking was here. However, Iāve noticed that Atari really doesnāt seem to have put a great deal of effort into promoting the game. The game appears on the official site, but Iām unable to find even a press release for the game. It was announced only three months ago, then released across consoles and PC without any fanfare at all, on the worst day possible for a game like this.
Which seems a big shame. The scant 12 reviews (that number again) on Steam skew very positive, with words like āwonderfulā and āawesomeā being used with merry abandon. And the game has received a grand total of two professional reviews, an 8 fromĀ Video Chums, and aĀ 7 from Nintendo Life. Fair play to both sites for putting in the effort.
Weāll update you if we hear answers on why this was allowed to happen to the poor little game.
