Zenith: The Last City is the closest thing to a full-fledged MMO in virtual reality right now. It ticks off a lot of RPG boxes with dungeons to run, raids to complete, gear to grind, and a fair amount of scope to explore. It’s an MMO.
I’m not saying Zenith is terribly bad. First-person combat works well, cooking and crafting are delightful pastimes, and the setting showcases solid aesthetic diversity. Hard to overlook won’t What it has: Fascinating customization options, compelling plot, interesting characters, compelling build variety, and the list goes on.
If there’s one thing the game does very well, it’s traversal. Navigating its landscape is surprisingly liberating, thanks to a unique glide and climb mechanic that lets you go anywhere and scale anything, provided you have the stamina. I wish there were more excuses to push these revolutionary ideas to their limits.
There are many battles with enemies here. PSVR2 It has benefited from over a year of updates and content removal since the release of 1.0 on other platforms. That content is enough to keep you gently entertained for dozens of hours, as long as there’s still someone to do it all.
There are occasional story dungeons that require two players to start, and endgame raids require a full party of four, so you can’t play entirely alone here. This isn’t out of the norm for his MMOs, but it does become a concern if the player his base starts to decline between updates. Cross-platform play helps, but there’s no guarantee he won’t face a 30+ minute queue just to complete the next story dungeon.
As it stands, however, PSVR2 has breathed new life into Zenith’s servers, sending a wave of newcomers eager to try their hand at the game. Every level 40 veteran we met was happy to offer advice to newcomers.Needless to say, more content is promised, with no subscription fees. increase Several times. But now, even after a year of steady support, Zenith: The Last City is an extraordinary affair.
