It takes a lot of time for a deckbuilding game to stand out today, but Nadir: A Grimdark Deckbuilder completely caught my eye. In the demo released late last week, you can see a vision of Hell that I’m very excited to dive into. Or the art style also incorporates tattoo designs like the heavy metal catholic bikers get. A statue of a skeleton with a sword fighting faceless terror from beyond. Such that.
Beyond rad art, Nadir’s mechanical innovation lies in the resource system. You and your enemy share his 3 tablets on any given turn he is either Sacrum (blue) or Profanum (red). Using a card in his hand he needs one of these tablets will turn over the corresponding number of tablets and at the same time know exactly what the enemy is going to do. In short, deterministic combat. You always know what your cards do and can choose the exact reaction of your opponents. Otherwise, it’s a complete dueling game where you and your opponent are the only competitors, each with their own life pool and status effects.
You can find a demo of Nadir: A Grimdark Deckbuilder on Steam When on GOG (opens in new tab), will be released this year. Published by Black Eye Games and developed by Team Nadir and Black Eye Games. Wes Fenlon, on the other hand, is fed up with roguelike deck builders, but is fascinated by modern dice-building games.